Jump Kick
Fighting physical
If the user misses, it takes half the damage it would have inflicted in recoil.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Power
- 100
- Accuracy
- 95%
- PP
- 10
- Priority
- 0
- Target
- Selected Pokemon
- Generation
- Gen i