Annihilape

Annihilape Moves & Learnset

#979 Fighting Ghost 77 moves
Overview Weaknesses Competitive Sets Moves
19
Level Up
58
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Shadow Punch
Never misses.
Ghost Physical 60 20
1 Scratch
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
1 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
1 Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
5 Fury Swipes
Hits 2-5 times in one turn.
Normal Physical 18 80% 15
8 Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
12 Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
17 Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
22 Cross Chop
Has an increased chance for a critical hit.
Fighting Physical 100 80% 5
26 Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
30 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
35 Rage Fist Ghost Physical 50 100% 10
39 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
44 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
48 Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
53 Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
57 Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
Fighting Special 100% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Coaching
Inflicts regular damage with no additional effect.
Fighting Status 10
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status 20
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swift
Never misses.
Normal Special 60 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Throat Chop
Prevents the target from using sound-based moves for two turns.
Dark Physical 80 100% 15
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30

Move Type Coverage

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