Blastoise

Blastoise Moves & Learnset

#009 Water 120 moves
Overview Weaknesses Competitive Sets Moves
17
Level Up
88
TM / HM
9
Egg Moves
6
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
1 Withdraw
Raises the user’s Defense by one stage.
Water Status 40
9 Rapid Spin
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Normal Physical 50 100% 40
12 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
13 Bubble
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 40 100% 30
15 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
20 Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
25 Rain Dance
Changes the weather to rain for five turns.
Water Status 5
30 Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
35 Shell Smash
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Normal Status 15
42 Iron Defense
Raises the user’s Defense by two stages.
Steel Status 15
49 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
56 Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
56 Wave Crash Water Physical 120 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Aura Sphere
Never misses.
Fighting Special 80 20
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fissure
Causes a one-hit KO.
Ground Physical 30% 5
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Flip Turn
Inflicts regular damage with no additional effect.
Water Physical 60 100% 20
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 100% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Ice Spinner Ice Physical 80 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
Aqua Jet
Inflicts regular damage with no additional effect.
Water Physical 40 100% 20
Aqua Ring
Restores 1/16 of the user’s max HP each turn.
Water Status 20
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 40 100% 10
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 100% 15
Life Dew Water Status 10
Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
Psychic Special 100% 20
Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status 30
Water Spout
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Water Special 150 100% 5
Yawn
Target sleeps at the end of the next turn.
Normal Status 10

Tutor Moves

Move Type Cat. Pow Acc PP
Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10

Move Type Coverage

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