Blastoise Moves & Learnset
#009 Water 120 moves
17
Level Up
88
TM / HM
9
Egg Moves
6
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Flash Cannon Has a 10% chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Withdraw Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 9 | Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| 12 | Bite Has a 30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 13 | Bubble Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| 15 | Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 20 | Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 25 | Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 30 | Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 35 | Shell Smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 42 | Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 49 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 56 | Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| 56 | Wave Crash | Water | Physical | 120 | 100% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| Avalanche Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Flip Turn Inflicts regular damage with no additional effect. | Water | Physical | 60 | 100% | 20 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Liquidation Has a 20% chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Muddy Water Has a 30% chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Climb Has a 20% chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scald Has a 30% chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
| Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Egg Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua Jet Inflicts regular damage with no additional effect. | Water | Physical | 40 | 100% | 20 |
| Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Life Dew | Water | Status | — | — | 10 |
| Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| Mist Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Water | Special | 150 | 100% | 5 |
| Yawn Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |