Dragapult Moves & Learnset
#887 Dragon Ghost 69 moves
19
Level Up
50
TM / HM
0
Egg Moves
0
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Dragon Darts | Dragon | Physical | 50 | 100% | 10 |
| 1 | Bite Has a 30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Dragon Breath Has a 30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| 1 | Astonish Has a 30% chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 1 | Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| 6 | Lock On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 12 | Assurance Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 18 | Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 24 | Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 30 | Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| 36 | U Turn User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| 42 | Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| 48 | Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| 54 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 63 | Dragon Rush Has a 20% chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| 70 | Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 78 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Beat Up Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Pounce | Bug | Physical | 50 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psychic Fangs Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scald Has a 30% chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Steel Wing Has a 10% chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Tri Attack Has a 20% chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |