Dragonite Moves & Learnset
#149 Dragon Flying 137 moves
23
Level Up
106
TM / HM
0
Egg Moves
8
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Hurricane Has a 30% chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| 1 | Fire Punch Has a 10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| 1 | Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| 1 | Wing Attack Inflicts regular damage with no additional effect. | Flying | Physical | 60 | 100% | 35 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 1 | Twister Has a 20% chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| 1 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| 1 | Roost Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| 1 | Aqua Jet Inflicts regular damage with no additional effect. | Water | Physical | 40 | 100% | 20 |
| 15 | Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| 15 | Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| 20 | Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 25 | Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 33 | Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 39 | Dragon Rush Has a 20% chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| 41 | Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 46 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 53 | Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 62 | Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| 80 | Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | Flying | Physical | 60 | — | 20 |
| Air Cutter Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| Air Slash Has a 30% chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Breath Has a 30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Heat Wave Has a 10% chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Iron Head Has a 30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Razor Wind Requires a turn to charge before attacking. | Normal | Special | 80 | 100% | 10 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. | Flying | Physical | 60 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Snowscape | Ice | Status | — | — | 10 |
| Steel Wing Has a 10% chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| Dual Wingbeat Inflicts regular damage with no additional effect. | Flying | Physical | 40 | 90% | 10 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Ominous Wind Has a 10% chance to raise all of the user’s stats by one stage. | Ghost | Special | 60 | 100% | 5 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |