Dragonite

Dragonite Moves & Learnset

#149 Dragon Flying 137 moves
Overview Weaknesses Competitive Sets Moves
23
Level Up
106
TM / HM
0
Egg Moves
8
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
1 Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
1 Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
1 Wing Attack
Inflicts regular damage with no additional effect.
Flying Physical 60 100% 35
1 Wrap
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 90% 20
1 Leer
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status 30
1 Thunder Wave
Paralyzes the target.
Electric Status 90% 20
1 Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
1 Extreme Speed
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 5
1 Roost
Heals the user by half its max HP.
Flying Status 5
1 Aqua Jet
Inflicts regular damage with no additional effect.
Water Physical 40 100% 20
15 Dragon Rage
Inflicts 40 points of damage.
Dragon Special 100% 10
15 Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
20 Agility
Raises the user’s Speed by two stages.
Psychic Status 30
25 Slam
Inflicts regular damage with no additional effect.
Normal Physical 80 75% 20
33 Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
39 Dragon Rush
Has a 20% chance to make the target flinch.
Dragon Physical 100 75% 10
41 Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
46 Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
53 Rain Dance
Changes the weather to rain for five turns.
Water Status 5
62 Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
80 Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Air Cutter
Has an increased chance for a critical hit.
Flying Special 60 95% 25
Air Slash
Has a 30% chance to make the target flinch.
Flying Special 75 95% 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status 15
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 90 95% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Horn Drill
Causes a one-hit KO.
Normal Physical 30% 5
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Ice Spinner Ice Physical 80 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Mimic
Copies the target’s last used move.
Normal Status 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Razor Wind
Requires a turn to charge before attacking.
Normal Special 80 100% 10
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sky Drop
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Flying Physical 60 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Snowscape Ice Status 10
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Steel Physical 70 90% 25
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Flying Status 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Tutor Moves

Move Type Cat. Pow Acc PP
Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 85% 20
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Flying Status 15
Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Shock Wave
Never misses.
Electric Special 60 20

Move Type Coverage

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