Garchomp

Garchomp Moves & Learnset

#445 Dragon Ground 93 moves
Overview Weaknesses Competitive Sets Moves
16
Level Up
72
TM / HM
0
Egg Moves
5
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
1 Sand Attack
Lowers the target’s accuracy by one stage.
Ground Status 100% 15
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Dragon Rage
Inflicts 40 points of damage.
Dragon Special 100% 10
1 Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
1 Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
1 Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
5 Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
18 Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
27 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
34 Slash
Has an increased chance for a critical hit.
Normal Physical 70 100% 20
42 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
52 Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
62 Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
72 Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
82 Dragon Rush
Has a 20% chance to make the target flinch.
Dragon Physical 100 75% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Scorching Sands
Has a 30% chance to burn the target.
Ground Special 70 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status 20
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status 20
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10

Move Type Coverage

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