Gardevoir Moves & Learnset
#282 Psychic Fairy 115 moves
23
Level Up
78
TM / HM
0
Egg Moves
14
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Confusion Has a 10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 1 | Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 1 | Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| 1 | Heal Pulse Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| 1 | Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| 1 | Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | Fairy | Status | — | — | 10 |
| 1 | Mystical Fire Has a 100% chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| 9 | Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| 12 | Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| 15 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| 18 | Psybeam Has a 10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 23 | Life Dew | Water | Status | — | — | 10 |
| 28 | Wish User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| 35 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 42 | Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| 44 | Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| 49 | Moonblast Has a 30% chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 52 | Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 56 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| 63 | Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Charge Beam Has a 70% chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Expanding Force Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Punch Has a 10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Misty Explosion Inflicts regular damage with no additional effect. | Fairy | Special | 100 | 100% | 5 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Triple Axel Inflicts regular damage with no additional effect. | Ice | Physical | 20 | 90% | 10 |
| Vacuum Wave Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |