Gardevoir

Gardevoir Moves & Learnset

#282 Psychic Fairy 115 moves
Overview Weaknesses Competitive Sets Moves
23
Level Up
78
TM / HM
0
Egg Moves
14
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Double Team
Raises the user’s evasion by one stage.
Normal Status 15
1 Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
1 Healing Wish
User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Status 10
1 Heal Pulse
Heals the target for half its max HP.
Psychic Status 10
1 Disarming Voice
Never misses.
Fairy Special 40 15
1 Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Fairy Status 10
1 Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Fire Special 75 100% 10
9 Hypnosis
Puts the target to sleep.
Psychic Status 60% 20
12 Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
15 Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status 20
18 Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
23 Life Dew Water Status 10
28 Wish
User will recover half its max HP at the end of the next turn.
Normal Status 10
35 Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
42 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
44 Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
49 Moonblast
Has a 30% chance to lower the target’s Special Attack by one stage.
Fairy Special 95 100% 15
52 Recover
Heals the user by half its max HP.
Normal Status 5
56 Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
63 Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Aura Sphere
Never misses.
Fighting Special 80 20
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Confuse Ray
Confuses the target.
Ghost Status 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status 5
Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status 10
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
Magic Room
Negates held items for five turns.
Psychic Status 10
Magical Leaf
Never misses.
Grass Special 60 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Misty Explosion
Inflicts regular damage with no additional effect.
Fairy Special 100 100% 5
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status 20
Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status 10
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skill Swap
User and target swap abilities.
Psychic Status 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trick
User and target swap items.
Psychic Status 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status 5
Triple Axel
Inflicts regular damage with no additional effect.
Ice Physical 20 90% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
Will O Wisp
Burns the target.
Fire Status 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status 10
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Heal Bell
Cures the entire party of major status effects.
Normal Status 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status 15
Mimic
Copies the target’s last used move.
Normal Status 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15
Recycle
User recovers the item it last used up.
Normal Status 10
Shock Wave
Never misses.
Electric Special 60 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status 15

Move Type Coverage

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