Gengar Moves & Learnset
#094 Ghost Poison 124 moves
22
Level Up
95
TM / HM
0
Egg Moves
7
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 1 | Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| 1 | Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | Lick Has a 30% chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 1 | Smog Has a 40% chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| 1 | Perish Song User and target both faint after three turns. | Normal | Status | — | — | 5 |
| 1 | Mean Look Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 1 | Astonish Has a 30% chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Shadow Punch Never misses. | Ghost | Physical | 60 | — | 20 |
| 1 | Reflect Type User becomes the target’s type. | Normal | Status | — | — | 15 |
| 6 | Poison Gas Poisons the target. | Poison | Status | — | 90% | 40 |
| 12 | Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| 16 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 20 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 24 | Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 30 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| 36 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 42 | Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| 48 | Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 54 | Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| 60 | Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| 61 | Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acid Spray Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Embargo Target cannot use held items. | Dark | Status | — | 100% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Punch Has a 10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Gunk Shot Has a 30% chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Mega Drain Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Poison Jab Has a 30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Poltergeist Inflicts regular damage with no additional effect. | Ghost | Physical | 110 | 90% | 5 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100% | 15 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Skitter Smack Inflicts regular damage with no additional effect. | Bug | Physical | 70 | 90% | 10 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Sludge Bomb Has a 30% chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Sludge Wave Has a 10% chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Venoshock Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Corrosive Gas Inflicts regular damage with no additional effect. | Poison | Status | — | 100% | 40 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Ominous Wind Has a 10% chance to raise all of the user’s stats by one stage. | Ghost | Special | 60 | 100% | 5 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |