Gengar

Gengar Moves & Learnset

#094 Ghost Poison 124 moves
Overview Weaknesses Competitive Sets Moves
22
Level Up
95
TM / HM
0
Egg Moves
7
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status 100% 20
1 Hypnosis
Puts the target to sleep.
Psychic Status 60% 20
1 Confuse Ray
Confuses the target.
Ghost Status 100% 10
1 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
1 Smog
Has a 40% chance to poison the target.
Poison Special 30 70% 20
1 Perish Song
User and target both faint after three turns.
Normal Status 5
1 Mean Look
Prevents the target from leaving battle.
Normal Status 5
1 Astonish
Has a 30% chance to make the target flinch.
Ghost Physical 30 100% 15
1 Shadow Punch
Never misses.
Ghost Physical 60 20
1 Reflect Type
User becomes the target’s type.
Normal Status 15
6 Poison Gas
Poisons the target.
Poison Status 90% 40
12 Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
16 Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
20 Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
24 Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
30 Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
36 Sucker Punch
Only works if the target is about to use a damaging move.
Dark Physical 70 100% 5
42 Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
48 Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
54 Destiny Bond
If the user faints this turn, the target automatically will, too.
Ghost Status 5
60 Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
61 Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acid Spray
Lowers the target’s Special Defense by two stages.
Poison Special 40 100% 20
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Embargo
Target cannot use held items.
Dark Status 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Explosion
User faints.
Normal Physical 250 100% 5
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Special 75 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status 10
Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Special 20 100% 20
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Mega Drain
Drains half the damage inflicted to heal the user.
Grass Special 40 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Mimic
Copies the target’s last used move.
Normal Status 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status 20
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psychic Noise Psychic Special 75 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Skill Swap
User and target swap abilities.
Psychic Status 10
Skitter Smack
Inflicts regular damage with no additional effect.
Bug Physical 70 90% 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Sludge Bomb
Has a 30% chance to poison the target.
Poison Special 90 100% 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status 20
Trick
User and target swap items.
Psychic Status 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status 5
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Venoshock
Inflicts double damage if the target is Poisoned.
Poison Special 65 100% 10
Will O Wisp
Burns the target.
Fire Status 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Tutor Moves

Move Type Cat. Pow Acc PP
Corrosive Gas
Inflicts regular damage with no additional effect.
Poison Status 100% 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Role Play
Copies the target’s ability.
Psychic Status 10
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status 15

Move Type Coverage

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