Greninja

Greninja Moves & Learnset

#658 Water Dark 93 moves
Overview Weaknesses Competitive Sets Moves
21
Level Up
64
TM / HM
4
Egg Moves
4
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Water Shuriken
Hits 2–5 times.
Water Special 15 100% 20
1 Pound
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
1 Bubble
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 40 100% 30
1 Role Play
Copies the target’s ability.
Psychic Status 10
1 Night Slash
Has an increased chance for a critical hit.
Dark Physical 70 100% 15
1 Mat Block
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Fighting Status 10
10 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
14 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
19 Smokescreen
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
23 Shadow Sneak
Inflicts regular damage with no additional effect.
Ghost Physical 40 100% 30
28 Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status 20
33 Feint Attack
Never misses.
Dark Physical 60 20
33 Aerial Ace
Never misses.
Flying Physical 60 20
42 Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
49 Extrasensory
Has a 10% chance to make the target flinch.
Psychic Special 80 100% 20
56 Double Team
Raises the user’s evasion by one stage.
Normal Status 15
68 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Snowscape Ice Status 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Upper Hand Fighting Physical 65 100% 15
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30

Egg Moves

Move Type Cat. Pow Acc PP
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Switcheroo
User and target swap items.
Dark Status 100% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status 20

Tutor Moves

Move Type Cat. Pow Acc PP
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10

Move Type Coverage

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