Greninja Moves & Learnset
#658 Water Dark 93 moves
21
Level Up
64
TM / HM
4
Egg Moves
4
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Water Shuriken Hits 2–5 times. | Water | Special | 15 | 100% | 20 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 1 | Bubble Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 40 | 100% | 30 |
| 1 | Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| 1 | Night Slash Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 1 | Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | Fighting | Status | — | — | 10 |
| 10 | Lick Has a 30% chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 14 | Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 19 | Smokescreen Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 23 | Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 28 | Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| 33 | Feint Attack Never misses. | Dark | Physical | 60 | — | 20 |
| 33 | Aerial Ace Never misses. | Flying | Physical | 60 | — | 20 |
| 42 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| 49 | Extrasensory Has a 10% chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| 56 | Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 68 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Gunk Shot Has a 30% chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Liquidation Has a 20% chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scald Has a 30% chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Sludge Wave Has a 10% chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Snowscape | Ice | Status | — | — | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| U Turn User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 |
| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
| Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
Egg Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Switcheroo User and target swap items. | Dark | Status | — | 100% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |