Gyarados

Gyarados Moves & Learnset

#130 Water Flying 102 moves
Overview Weaknesses Competitive Sets Moves
22
Level Up
80
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Splash
Does nothing.
Normal Status 40
1 Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 100% 15
1 Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
4 Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
8 Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
12 Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
15 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
16 Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 85% 20
16 Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
21 Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
24 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
28 Rain Dance
Changes the weather to rain for five turns.
Water Status 5
32 Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
36 Dragon Rage
Inflicts 40 points of damage.
Dragon Special 100% 10
36 Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
40 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
44 Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
48 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
52 Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Mimic
Copies the target’s last used move.
Normal Status 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Power Whip
Inflicts regular damage with no additional effect.
Grass Physical 120 85% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Move Type Coverage

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