Gyarados Moves & Learnset
#130 Water Flying 102 moves
22
Level Up
80
TM / HM
0
Egg Moves
0
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Bite Has a 30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Splash Does nothing. | Normal | Status | — | — | 40 |
| 1 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 1 | Twister Has a 20% chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| 4 | Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| 8 | Ice Fang Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| 12 | Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 15 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 16 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| 16 | Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 21 | Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| 24 | Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 28 | Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 32 | Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 36 | Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| 36 | Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| 40 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 44 | Hurricane Has a 30% chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| 48 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| 52 | Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Avalanche Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Dragon Breath Has a 30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Iron Head Has a 30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Muddy Water Has a 30% chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Power Whip Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Scald Has a 30% chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Temper Flare | Fire | Physical | 75 | 100% | 10 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |