Ivysaur Moves & Learnset
#002 Grass Poison 83 moves
15
Level Up
59
TM / HM
4
Egg Moves
5
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Vine Whip Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 9 | Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 12 | Razor Leaf Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 15 | Poison Powder Poisons the target. | Poison | Status | — | 75% | 35 |
| 15 | Sleep Powder Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| 20 | Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| 25 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 30 | Sweet Scent Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| 35 | Synthesis Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| 40 | Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| 45 | Power Whip Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| 50 | Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acid Spray Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Amnesia Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Bullet Seed Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Mega Drain Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Nature Power Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Sludge Bomb Has a 30% chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
Egg Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Petal Dance Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| String Shot Lowers the target’s Speed by two stages. | Bug | Status | — | 95% | 40 |