Koraidon

Koraidon Moves & Learnset

#1007 Fighting Dragon 72 moves
Overview Weaknesses Competitive Sets Moves
16
Level Up
56
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
1 Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
7 Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
14 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
21 Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
28 Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
35 Agility
Raises the user’s Speed by two stages.
Psychic Status 30
42 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
49 Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
56 Collision Course Fighting Physical 100 100% 5
63 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
70 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
77 Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
84 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
91 Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fire Physical 120 100% 15
98 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Fire Physical 50 100% 20
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical 100% 10
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Meteor Beam
Inflicts regular damage with no additional effect.
Rock Special 120 90% 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Move Type Coverage

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