Koraidon Moves & Learnset
#1007 Fighting Dragon 72 moves
16
Level Up
56
TM / HM
0
Egg Moves
0
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| 1 | Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| 7 | Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 14 | Ancient Power Has a 10% chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 21 | Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| 28 | Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| 35 | Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 42 | Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| 49 | Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| 56 | Collision Course | Fighting | Physical | 100 | 100% | 5 |
| 63 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 70 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 77 | Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 84 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 91 | Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| 98 | Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Dual Wingbeat Inflicts regular damage with no additional effect. | Flying | Physical | 40 | 90% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Fire Fang Has a 10% chance to burn the target and a 10% chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
| Heat Wave Has a 10% chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Fang Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Iron Head Has a 30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Meteor Beam Inflicts regular damage with no additional effect. | Rock | Special | 120 | 90% | 10 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Overheat Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snarl Has a 100% chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Temper Flare | Fire | Physical | 75 | 100% | 10 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| U Turn User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |