Lapras Moves & Learnset
#131 Water Ice 112 moves
15
Level Up
81
TM / HM
10
Egg Moves
6
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 5 | Sing Puts the target to sleep. | Normal | Status | — | 55% | 15 |
| 10 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 15 | Life Dew | Water | Status | — | — | 10 |
| 20 | Ice Shard Inflicts regular damage with no additional effect. | Ice | Physical | 40 | 100% | 30 |
| 25 | Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| 30 | Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 35 | Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 40 | Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 45 | Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| 50 | Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 55 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 60 | Perish Song User and target both faint after three turns. | Normal | Status | — | — | 5 |
| 65 | Sheer Cold Causes a one-hit KO. | Ice | Special | — | 30% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Avalanche Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Dragon Breath Has a 30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Drill Run Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Frost Breath Always scores a critical hit. | Ice | Special | 60 | 90% | 10 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Icicle Spear Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Iron Head Has a 30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Liquidation Has a 20% chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Megahorn Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Muddy Water Has a 30% chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100% | 15 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Smart Strike Never misses. | Steel | Physical | 70 | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Snowscape | Ice | Status | — | — | 10 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Egg Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ancient Power Has a 10% chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| Aurora Beam Has a 10% chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Freeze Dry Super-effective against water. | Ice | Special | 70 | 100% | 20 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Status | — | — | 20 |
| Sparkling Aria Cures the target of burns. | Water | Special | 90 | 100% | 10 |
| Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |