Lapras

Lapras Moves & Learnset

#131 Water Ice 112 moves
Overview Weaknesses Moves
15
Level Up
81
TM / HM
10
Egg Moves
6
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
5 Sing
Puts the target to sleep.
Normal Status 55% 15
10 Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status 30
15 Life Dew Water Status 10
20 Ice Shard
Inflicts regular damage with no additional effect.
Ice Physical 40 100% 30
25 Confuse Ray
Confuses the target.
Ghost Status 100% 10
30 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
35 Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
40 Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
45 Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
50 Rain Dance
Changes the weather to rain for five turns.
Water Status 5
55 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
60 Perish Song
User and target both faint after three turns.
Normal Status 5
65 Sheer Cold
Causes a one-hit KO.
Ice Special 30% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Disarming Voice
Never misses.
Fairy Special 40 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Rage
Inflicts 40 points of damage.
Dragon Special 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Drill Run
Has an increased chance for a critical hit.
Ground Physical 80 95% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Frost Breath
Always scores a critical hit.
Ice Special 60 90% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Icicle Spear
Hits 2-5 times in one turn.
Ice Physical 25 100% 30
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Megahorn
Inflicts regular damage with no additional effect.
Bug Physical 120 85% 10
Mimic
Copies the target’s last used move.
Normal Status 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psychic Noise Psychic Special 75 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Smart Strike
Never misses.
Steel Physical 70 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Snowscape Ice Status 10
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
Aurora Beam
Has a 10% chance to lower the target’s Attack by one stage.
Ice Special 65 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Fissure
Causes a one-hit KO.
Ground Physical 30% 5
Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Normal Status 40
Freeze Dry
Super-effective against water.
Ice Special 70 100% 20
Horn Drill
Causes a one-hit KO.
Normal Physical 30% 5
Refresh
Cleanses the user of a burn, paralysis, or poison.
Normal Status 20
Sparkling Aria
Cures the target of burns.
Water Special 90 100% 10
Tickle
Lowers the target’s Attack and Defense by one stage.
Normal Status 100% 20

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Block
Prevents the target from leaving battle.
Normal Status 5
Heal Bell
Cures the entire party of major status effects.
Normal Status 5
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15
Shock Wave
Never misses.
Electric Special 60 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15

Move Type Coverage

More