Lucario

Lucario Moves & Learnset

#448 Fighting Steel 115 moves
Overview Weaknesses Competitive Sets Moves
33
Level Up
75
TM / HM
0
Egg Moves
7
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Aura Sphere
Never misses.
Fighting Special 80 20
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
1 Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
1 Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Normal Status 40
1 Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
1 Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
1 Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
1 Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
1 Feint
Hits through Protect and Detect.
Normal Physical 30 100% 10
1 Copycat
Uses the target’s last used move.
Normal Status 20
1 Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
1 Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
Fighting Special 100% 5
1 Life Dew Water Status 10
5 Bullet Punch
Inflicts regular damage with no additional effect.
Steel Physical 40 100% 30
9 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
12 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
16 Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30
16 Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
19 Mach Punch
Inflicts regular damage with no additional effect.
Fighting Physical 40 100% 30
20 Force Palm
Has a 30% chance to paralyze the target.
Fighting Physical 60 100% 10
20 Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
24 Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
28 Metal Sound
Lowers the target’s Special Defense by two stages.
Steel Status 85% 40
32 Quick Guard
Prevents any priority moves from hitting friendly Pokémon this turn.
Fighting Status 15
36 Bone Rush
Hits 2-5 times in one turn.
Ground Physical 25 90% 10
37 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status 20
40 Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
44 Heal Pulse
Heals the target for half its max HP.
Psychic Status 10
48 Meteor Mash
Has a 20% chance to raise the user’s Attack by one stage.
Steel Physical 90 90% 10
52 Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
56 Extreme Speed
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 5
60 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Agility
Raises the user’s Speed by two stages.
Psychic Status 30
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Blaze Kick
Has an increased chance for a critical hit and a 10% chance to burn the target.
Fire Physical 85 90% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Coaching
Inflicts regular damage with no additional effect.
Fighting Status 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Iron Defense
Raises the user’s Defense by two stages.
Steel Status 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Special 140 95% 5
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
Upper Hand Fighting Physical 65 100% 15
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Role Play
Copies the target’s ability.
Psychic Status 10
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10

Move Type Coverage

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