Lucario Moves & Learnset
#448 Fighting Steel 115 moves
33
Level Up
75
TM / HM
0
Egg Moves
7
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 1 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 1 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| 1 | Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 1 | Metal Claw Has a 10% chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 1 | Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 1 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 1 | Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 1 | Vacuum Wave Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| 1 | Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
| 1 | Life Dew | Water | Status | — | — | 10 |
| 5 | Bullet Punch Inflicts regular damage with no additional effect. | Steel | Physical | 40 | 100% | 30 |
| 9 | Bite Has a 30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 12 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 16 | Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 16 | Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| 19 | Mach Punch Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| 20 | Force Palm Has a 30% chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| 20 | Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| 24 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 28 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 32 | Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 36 | Bone Rush Hits 2-5 times in one turn. | Ground | Physical | 25 | 90% | 10 |
| 37 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 |
| 40 | Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 44 | Heal Pulse Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| 48 | Meteor Mash Has a 20% chance to raise the user’s Attack by one stage. | Steel | Physical | 90 | 90% | 10 |
| 52 | Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| 56 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| 60 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | Flying | Physical | 60 | — | 20 |
| Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Blaze Kick Has an increased chance for a critical hit and a 10% chance to burn the target. | Fire | Physical | 85 | 90% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Coaching Inflicts regular damage with no additional effect. | Fighting | Status | — | — | 10 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Flash Cannon Has a 10% chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Poison Jab Has a 30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Climb Has a 20% chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 |
| Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Dual Chop Hits twice in one turn. | Dragon | Physical | 40 | 90% | 15 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |