Mew

Mew Moves & Learnset

#151 Psychic 375 moves
Overview Weaknesses Competitive Sets Moves
15
Level Up
321
TM / HM
0
Egg Moves
39
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Pound
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Reflect Type
User becomes the target’s type.
Normal Status 15
10 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status 20
20 Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Status 40
30 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
40 Barrier
Raises the user’s Defense by two stages.
Psychic Status 20
40 Life Dew Water Status 10
50 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20
60 Metronome
Randomly selects and uses any move in the game.
Normal Status 10
70 Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status 10
70 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status 20
80 Transform
User becomes a copy of the target until it leaves battle.
Normal Status 10
90 Aura Sphere
Never misses.
Fighting Special 80 20
100 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acid Spray
Lowers the target’s Special Defense by two stages.
Poison Special 40 100% 20
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Aerial Ace
Never misses.
Flying Physical 60 20
Agility
Raises the user’s Speed by two stages.
Psychic Status 30
Air Cutter
Has an increased chance for a critical hit.
Flying Special 60 95% 25
Air Slash
Has a 30% chance to make the target flinch.
Flying Special 75 95% 15
Alluring Voice Fairy Special 80 100% 10
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status 15
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Aurora Veil
Reduces damage five turns, but must be used during hail.
Ice Status 20
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Beat Up
Hits once for every conscious Pokémon the trainer has.
Dark Physical 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blast Burn
User foregoes its next turn to recharge.
Fire Special 150 90% 5
Blaze Kick
Has an increased chance for a critical hit and a 10% chance to burn the target.
Fire Physical 85 90% 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Flying Physical 120 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bug Bite
If target has a berry, inflicts double damage and uses the berry.
Bug Physical 60 100% 20
Bug Buzz
Has a 10% chance to lower the target’s Special Defense by one stage.
Bug Special 90 100% 10
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Bullet Seed
Hits 2-5 times in one turn.
Grass Physical 25 100% 30
Burning Jealousy
Inflicts regular damage with no additional effect.
Fire Special 70 100% 5
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Electric Status 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
Chilling Water Water Special 50 100% 20
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Coaching
Inflicts regular damage with no additional effect.
Fighting Status 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Confuse Ray
Confuses the target.
Ghost Status 100% 10
Cosmic Power
Raises the user’s Defense and Special Defense by one stage.
Psychic Status 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Cross Poison
Has an increased chance for a critical hit and a 10% chance to poison the target.
Poison Physical 70 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Darkest Lariat
Ignores the target’s stat modifiers.
Dark Physical 85 100% 10
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Disarming Voice
Never misses.
Fairy Special 40 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status 15
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Rage
Inflicts 40 points of damage.
Dragon Special 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Drill Run
Has an increased chance for a critical hit.
Ground Physical 80 95% 10
Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Eerie Impulse
Lowers the target’s Special Attack by two stages.
Electric Status 100% 15
Egg Bomb
Inflicts regular damage with no additional effect.
Normal Physical 100 75% 10
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electric Status 10
Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 100% 10
Electroweb
Lowers the target’s Speed by one stage.
Electric Special 55 95% 15
Embargo
Target cannot use held items.
Dark Status 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Explosion
User faints.
Normal Physical 250 100% 5
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fake Tears
Lowers the target’s Special Defense by two stages.
Dark Status 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Feather Dance
Lowers the target’s Attack by two stages.
Flying Status 100% 15
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Pledge
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Special 80 100% 10
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Fissure
Causes a one-hit KO.
Ground Physical 30% 5
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Fire Physical 50 100% 20
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fire Physical 120 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Flip Turn
Inflicts regular damage with no additional effect.
Water Physical 60 100% 20
Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 90 95% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frenzy Plant
User foregoes its next turn to recharge.
Grass Special 150 90% 5
Frost Breath
Always scores a critical hit.
Ice Special 60 90% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Special 75 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Grass Pledge
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Special 80 100% 10
Grassy Glide
Inflicts regular damage with no additional effect.
Grass Physical 55 100% 20
Grassy Terrain
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Grass Status 10
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status 5
Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status 10
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical 100% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Hard Press Steel Physical 100% 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical 100% 10
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Horn Drill
Causes a one-hit KO.
Normal Physical 30% 5
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Ice Spinner Ice Physical 80 100% 15
Icicle Spear
Hits 2-5 times in one turn.
Ice Physical 25 100% 30
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Special 20 100% 20
Iron Defense
Raises the user’s Defense by two stages.
Steel Status 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Leaf Blade
Has an increased chance for a critical hit.
Grass Physical 90 100% 15
Leaf Storm
Lowers the user’s Special Attack by two stages after inflicting damage.
Grass Special 130 90% 5
Leech Life
Drains half the damage inflicted to heal the user.
Bug Physical 80 100% 10
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Bug Physical 80 100% 15
Magic Room
Negates held items for five turns.
Psychic Status 10
Magical Leaf
Never misses.
Grass Special 60 20
Mega Drain
Drains half the damage inflicted to heal the user.
Grass Special 40 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Megahorn
Inflicts regular damage with no additional effect.
Bug Physical 120 85% 10
Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
Metal Sound
Lowers the target’s Special Defense by two stages.
Steel Status 85% 40
Meteor Beam
Inflicts regular damage with no additional effect.
Rock Special 120 90% 10
Mimic
Copies the target’s last used move.
Normal Status 10
Misty Explosion
Inflicts regular damage with no additional effect.
Fairy Special 100 100% 5
Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Fairy Status 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Fire Special 75 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Nature Power
Uses a move which depends upon the terrain.
Normal Status 20
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status 20
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Petal Blizzard
Inflicts regular damage.
Grass Physical 90 100% 15
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Pin Missile
Hits 2-5 times in one turn.
Bug Physical 25 95% 20
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Fairy Physical 90 90% 10
Pluck
If target has a berry, inflicts double damage and uses the berry.
Flying Physical 60 100% 20
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Poison Tail
Has an increased chance for a critical hit and a 10% chance to poison the target.
Poison Physical 50 100% 25
Pollen Puff
Damages opponents, but heals allies for 50% of their max HP.
Bug Special 90 100% 15
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Pounce Bug Physical 50 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Power Whip
Inflicts regular damage with no additional effect.
Grass Physical 120 85% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Psychic Fangs
Destroys Reflect and Light Screen.
Psychic Physical 85 100% 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status 10
Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special 100% 15
Quash
Makes the target act last this turn.
Dark Status 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Razor Shell
Has a 50% chance to lower the target’s Defense by one stage.
Water Physical 75 95% 10
Razor Wind
Requires a turn to charge before attacking.
Normal Special 80 100% 10
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Blast
Hits 2-5 times in one turn.
Rock Physical 25 90% 10
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Polish
Raises the user’s Speed by two stages.
Rock Status 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Roost
Heals the user by half its max HP.
Flying Status 5
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Scorching Sands
Has a 30% chance to burn the target.
Ground Special 70 100% 10
Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Silver Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Bug Special 60 100% 5
Skill Swap
User and target swap abilities.
Psychic Status 10
Skitter Smack
Inflicts regular damage with no additional effect.
Bug Physical 70 90% 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sky Drop
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Flying Physical 60 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Sludge Bomb
Has a 30% chance to poison the target.
Poison Special 90 100% 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Smart Strike
Never misses.
Steel Physical 70 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Snowscape Ice Status 10
Soft Boiled
Heals the user by half its max HP.
Normal Status 5
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Solar Blade
Requires a turn to charge before attacking.
Grass Physical 125 100% 10
Speed Swap
Exchanges the user’s Speed with the target’s.
Psychic Status 10
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status 20
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status 20
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Special 140 95% 5
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Steel Physical 70 90% 25
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Struggle Bug
Has a 100% chance to lower the target’s Special Attack by one stage.
Bug Special 50 100% 20
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Super Fang
Inflicts damage equal to half the target’s HP.
Normal Physical 90% 10
Supercell Slam Electric Physical 100 95% 15
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Sweet Scent
Lowers the target’s evasion by one stage.
Normal Status 100% 20
Swift
Never misses.
Normal Special 60 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
Tail Slap
Hits 2-5 times in one turn.
Normal Physical 25 85% 10
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Flying Status 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Throat Chop
Prevents the target from using sound-based moves for two turns.
Dark Physical 80 100% 15
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status 20
Trailblaze Grass Physical 50 100% 20
Tri Attack
Has a 20% chance to burn, freeze, or paralyze the target.
Normal Special 80 100% 10
Trick
User and target swap items.
Psychic Status 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status 5
Triple Axel
Inflicts regular damage with no additional effect.
Ice Physical 20 90% 10
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Upper Hand Fighting Physical 65 100% 15
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
Venom Drench
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Poison Status 100% 20
Venoshock
Inflicts double damage if the target is Poisoned.
Poison Special 65 100% 10
Volt Switch
User must switch out after attacking.
Electric Special 70 100% 20
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Whirlwind
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Will O Wisp
Burns the target.
Fire Status 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status 10
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30
X Scissor
Inflicts regular damage with no additional effect.
Bug Physical 80 100% 15
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
After You
Makes the target act next this turn.
Normal Status 15
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 85% 20
Block
Prevents the target from leaving battle.
Normal Status 5
Corrosive Gas
Inflicts regular damage with no additional effect.
Poison Status 100% 40
Covet
Takes the target’s item.
Normal Physical 60 100% 25
Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Flying Status 15
Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 40 100% 10
Feint Attack
Never misses.
Dark Physical 60 20
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Gastro Acid
Nullifies target’s ability until it leaves battle.
Poison Status 100% 10
Heal Bell
Cures the entire party of major status effects.
Normal Status 5
Hypnosis
Puts the target to sleep.
Psychic Status 60% 20
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Last Resort
Can only be used after all of the user’s other moves have been used.
Normal Physical 140 100% 5
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status 15
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Recycle
User recovers the item it last used up.
Normal Status 10
Rising Voltage
Inflicts regular damage with no additional effect.
Electric Special 70 100% 20
Role Play
Copies the target’s ability.
Psychic Status 10
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Shock Wave
Never misses.
Electric Special 60 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Sky Attack
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Flying Physical 140 90% 5
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Steel Roller
Inflicts regular damage with no additional effect.
Steel Physical 130 100% 5
String Shot
Lowers the target’s Speed by two stages.
Bug Status 95% 40
Sucker Punch
Only works if the target is about to use a damaging move.
Dark Physical 70 100% 5
Synthesis
Heals the user by half its max HP. Affected by weather.
Grass Status 5
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status 15
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10
Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
Worry Seed
Changes the target’s ability to Insomnia.
Grass Status 100% 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Move Type Coverage

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