Mew Moves & Learnset
#151 Psychic 375 moves
15
Level Up
321
TM / HM
0
Egg Moves
39
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Confusion Has a 10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Reflect Type User becomes the target’s type. | Normal | Status | — | — | 15 |
| 10 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 20 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 30 | Ancient Power Has a 10% chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 40 | Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 40 | Life Dew | Water | Status | — | — | 10 |
| 50 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 60 | Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| 70 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| 70 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 |
| 80 | Transform User becomes a copy of the target until it leaves battle. | Normal | Status | — | — | 10 |
| 90 | Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| 100 | Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acid Spray Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Acrobatics Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Aerial Ace Never misses. | Flying | Physical | 60 | — | 20 |
| Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Air Cutter Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| Air Slash Has a 30% chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Assurance Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Aurora Veil Reduces damage five turns, but must be used during hail. | Ice | Status | — | — | 20 |
| Avalanche Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Beat Up Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blast Burn User foregoes its next turn to recharge. | Fire | Special | 150 | 90% | 5 |
| Blaze Kick Has an increased chance for a critical hit and a 10% chance to burn the target. | Fire | Physical | 85 | 90% | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| Brave Bird User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bug Bite If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
| Bug Buzz Has a 10% chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Bullet Seed Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Burning Jealousy Inflicts regular damage with no additional effect. | Fire | Special | 70 | 100% | 5 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| Charge Beam Has a 70% chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Coaching Inflicts regular damage with no additional effect. | Fighting | Status | — | — | 10 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Cross Poison Has an increased chance for a critical hit and a 10% chance to poison the target. | Poison | Physical | 70 | 100% | 20 |
| Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Darkest Lariat Ignores the target’s stat modifiers. | Dark | Physical | 85 | 100% | 10 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| Dragon Breath Has a 30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| Dragon Cheer | Dragon | Status | — | — | 15 |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Dragon Rage Inflicts 40 points of damage. | Dragon | Special | — | 100% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Drill Run Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
| Dual Wingbeat Inflicts regular damage with no additional effect. | Flying | Physical | 40 | 90% | 10 |
| Earth Power Has a 10% chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100% | 15 |
| Egg Bomb Inflicts regular damage with no additional effect. | Normal | Physical | 100 | 75% | 10 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
| Electroweb Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| Embargo Target cannot use held items. | Dark | Status | — | 100% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Expanding Force Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 100% | 10 |
| Explosion User faints. | Normal | Physical | 250 | 100% | 5 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Feather Dance Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Fire Fang Has a 10% chance to burn the target and a 10% chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Fire Pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. | Fire | Special | 80 | 100% | 10 |
| Fire Punch Has a 10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| Fissure Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Flame Charge Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
| Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Flare Blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Flash Cannon Has a 10% chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Flip Turn Inflicts regular damage with no additional effect. | Water | Physical | 60 | 100% | 20 |
| Fly User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
| Frost Breath Always scores a critical hit. | Ice | Special | 60 | 90% | 10 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Gunk Shot Has a 30% chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Hard Press | Steel | Physical | — | 100% | 10 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Heat Crash Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
| Heat Wave Has a 10% chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Horn Drill Causes a one-hit KO. | Normal | Physical | — | 30% | 5 |
| Hurricane Has a 30% chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 | 90% | 5 |
| Hydro Pump Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Fang Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 |
| Icicle Spear Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Infestation Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Iron Head Has a 30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Leaf Blade Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Leech Life Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Liquidation Has a 20% chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Lunge Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Mega Drain Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Megahorn Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| Metal Claw Has a 10% chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Meteor Beam Inflicts regular damage with no additional effect. | Rock | Special | 120 | 90% | 10 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Misty Explosion Inflicts regular damage with no additional effect. | Fairy | Special | 100 | 100% | 5 |
| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | Fairy | Status | — | — | 10 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Muddy Water Has a 30% chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Mystical Fire Has a 100% chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Nature Power Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Overheat Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Petal Blizzard Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Pin Missile Hits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| Play Rough Has a 10% chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Pluck If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| Poison Jab Has a 30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Poison Tail Has an increased chance for a critical hit and a 10% chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| Pollen Puff Damages opponents, but heals allies for 50% of their max HP. | Bug | Special | 90 | 100% | 15 |
| Poltergeist Inflicts regular damage with no additional effect. | Ghost | Physical | 110 | 90% | 5 |
| Pounce | Bug | Physical | 50 | 100% | 20 |
| Power Gem Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Power Whip Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psybeam Has a 10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Fangs Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
| Psycho Cut Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100% | 15 |
| Quash Makes the target act last this turn. | Dark | Status | — | 100% | 15 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Razor Shell Has a 50% chance to lower the target’s Defense by one stage. | Water | Physical | 75 | 95% | 10 |
| Razor Wind Requires a turn to charge before attacking. | Normal | Special | 80 | 100% | 10 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Rock Blast Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Rock Climb Has a 20% chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Rock Polish Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Roost Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Scald Has a 30% chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Scorching Sands Has a 30% chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Silver Wind Has a 10% chance to raise all of the user’s stats by one stage. | Bug | Special | 60 | 100% | 5 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Skitter Smack Inflicts regular damage with no additional effect. | Bug | Physical | 70 | 90% | 10 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. | Flying | Physical | 60 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Sludge Bomb Has a 30% chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Sludge Wave Has a 10% chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Smart Strike Never misses. | Steel | Physical | 70 | — | 10 |
| Snarl Has a 100% chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Snowscape | Ice | Status | — | — | 10 |
| Soft Boiled Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Solar Blade Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — | — | 20 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Steel Wing Has a 10% chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Struggle Bug Has a 100% chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Super Fang Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| Supercell Slam | Electric | Physical | 100 | 95% | 15 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Sweet Scent Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Tail Slap Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |
| Tailwind For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Temper Flare | Fire | Physical | 75 | 100% | 10 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Throat Chop Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Tri Attack Has a 20% chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Triple Axel Inflicts regular damage with no additional effect. | Ice | Physical | 20 | 90% | 10 |
| U Turn User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Vacuum Wave Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Venom Drench Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | Poison | Status | — | 100% | 20 |
| Venoshock Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Volt Switch User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
| Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Waterfall Has a 20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| X Scissor Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| After You Makes the target act next this turn. | Normal | Status | — | — | 15 |
| Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Corrosive Gas Inflicts regular damage with no additional effect. | Poison | Status | — | 100% | 40 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| Dual Chop Hits twice in one turn. | Dragon | Physical | 40 | 90% | 15 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| Feint Attack Never misses. | Dark | Physical | 60 | — | 20 |
| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Gastro Acid Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
| Ominous Wind Has a 10% chance to raise all of the user’s stats by one stage. | Ghost | Special | 60 | 100% | 5 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Rising Voltage Inflicts regular damage with no additional effect. | Electric | Special | 70 | 100% | 20 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Sky Attack User charges for one turn before attacking. Has a 30% chance to make the target flinch. | Flying | Physical | 140 | 90% | 5 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Steel Roller Inflicts regular damage with no additional effect. | Steel | Physical | 130 | 100% | 5 |
| String Shot Lowers the target’s Speed by two stages. | Bug | Status | — | 95% | 40 |
| Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| Synthesis Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Terrain Pulse Inflicts regular damage with no additional effect. | Normal | Special | 50 | 100% | 10 |
| Twister Has a 20% chance to make the target flinch. | Dragon | Special | 40 | 100% | 20 |
| Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |