Mewtwo

Mewtwo Moves & Learnset

#150 Psychic 167 moves
Overview Weaknesses Competitive Sets Moves
21
Level Up
134
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status 100% 20
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Swift
Never misses.
Normal Special 60 20
1 Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special 100% 15
1 Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
1 Life Dew Water Status 10
8 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
16 Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
24 Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
29 Miracle Eye
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Psychic Status 40
32 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status 20
40 Aura Sphere
Never misses.
Fighting Special 80 20
48 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
56 Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status 10
56 Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status 10
64 Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status 30
64 Barrier
Raises the user’s Defense by two stages.
Psychic Status 20
72 Psystrike
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 100 100% 10
80 Recover
Heals the user by half its max HP.
Normal Status 5
88 Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
93 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status 20

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Agility
Raises the user’s Speed by two stages.
Psychic Status 30
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Confuse Ray
Confuses the target.
Ghost Status 100% 10
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 100% 10
Embargo
Target cannot use held items.
Dark Status 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status 10
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status 10
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Magic Room
Negates held items for five turns.
Psychic Status 10
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status 10
Mimic
Copies the target’s last used move.
Normal Status 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status 10
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skill Swap
User and target swap abilities.
Psychic Status 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Speed Swap
Exchanges the user’s Speed with the target’s.
Psychic Status 10
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
Tri Attack
Has a 20% chance to burn, freeze, or paralyze the target.
Normal Special 80 100% 10
Trick
User and target swap items.
Psychic Status 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status 5
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Will O Wisp
Burns the target.
Fire Status 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15
Recycle
User recovers the item it last used up.
Normal Status 10
Role Play
Copies the target’s ability.
Psychic Status 10
Shock Wave
Never misses.
Electric Special 60 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status 15
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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