Mewtwo Moves & Learnset
#150 Psychic 167 moves
21
Level Up
134
TM / HM
0
Egg Moves
12
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 1 | Confusion Has a 10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Swift Never misses. | Normal | Special | 60 | — | 20 |
| 1 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — | 100% | 15 |
| 1 | Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| 1 | Life Dew | Water | Status | — | — | 10 |
| 8 | Ancient Power Has a 10% chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 16 | Psycho Cut Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| 24 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 29 | Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | Psychic | Status | — | — | 40 |
| 32 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 40 | Aura Sphere Never misses. | Fighting | Special | 80 | — | 20 |
| 48 | Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| 56 | Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| 56 | Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| 64 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 64 | Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| 72 | Psystrike Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 100 | 100% | 10 |
| 80 | Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 88 | Future Sight Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| 93 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace Never misses. | Flying | Physical | 60 | — | 20 |
| Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Avalanche Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Blizzard Has a 10% chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Bubble Beam Has a 10% chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Charge Beam Has a 70% chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Dive User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Earth Power Has a 10% chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
| Embargo Target cannot use held items. | Dark | Status | — | 100% | 15 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Expanding Force Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fire Blast Has a 10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Fire Punch Has a 10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Flamethrower Has a 10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hurricane Has a 30% chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Ice Beam Has a 10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Ice Punch Has a 10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Icy Wind Has a 100% chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Incinerate Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Poison Jab Has a 30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Power Gem Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Power Up Punch Raises the user’s Attack by one stage after inflicting damage. | Fighting | Physical | 40 | 100% | 20 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psybeam Has a 10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Rock Climb Has a 20% chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Rock Slide Has a 30% chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Tomb Has a 100% chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Tri Attack Has a 20% chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Water Gun Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
| Zen Headbutt Has a 20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Water Pulse Has a 20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |