Pikachu Moves & Learnset
#025 Electric 105 moves
22
Level Up
71
TM / HM
0
Egg Moves
12
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Thunder Shock Has a 10% chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 1 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Sweet Kiss Confuses the target. | Fairy | Status | — | 75% | 10 |
| 1 | Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 1 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 1 | Play Nice Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| 1 | Nuzzle Has a 100% chance to paralyze the target. | Electric | Physical | 20 | 100% | 20 |
| 4 | Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 8 | Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 9 | Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 12 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
| 16 | Feint Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 20 | Spark Has a 30% chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 24 | Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 28 | Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 28 | Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| 32 | Discharge Has a 30% chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 36 | Thunderbolt Has a 10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| 40 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 44 | Thunder Has a 30% chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Physical | — | — | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| Charge Beam Has a 70% chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Status | — | 100% | 15 |
| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| Electroweb Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Headbutt Has a 30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Natural Gift Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Play Rough Has a 10% chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Physical | 20 | 100% | 20 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Rock Smash Has a 50% chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Surf Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Thunder Punch Has a 10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Volt Switch User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| Wild Charge User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Zap Cannon Has a 100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Dynamic Punch Has a 100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| Mud Slap Has a 100% chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Rising Voltage Inflicts regular damage with no additional effect. | Electric | Special | 70 | 100% | 20 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Shock Wave Never misses. | Electric | Special | 60 | — | 20 |
| Signal Beam Has a 10% chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Volt Tackle User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. | Electric | Physical | 120 | 100% | 15 |