Pikachu

Pikachu Moves & Learnset

#025 Electric 105 moves
Overview Weaknesses Moves
22
Level Up
71
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Thunder Shock
Has a 10% chance to paralyze the target.
Electric Special 40 100% 30
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Sweet Kiss
Confuses the target.
Fairy Status 75% 10
1 Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
1 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20
1 Play Nice
Lowers the target’s Attack by one stage.
Normal Status 20
1 Nuzzle
Has a 100% chance to paralyze the target.
Electric Physical 20 100% 20
4 Thunder Wave
Paralyzes the target.
Electric Status 90% 20
8 Double Team
Raises the user’s evasion by one stage.
Normal Status 15
9 Double Kick
Hits twice in one turn.
Fighting Physical 30 100% 30
12 Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special 100% 10
16 Feint
Hits through Protect and Detect.
Normal Physical 30 100% 10
20 Spark
Has a 30% chance to paralyze the target.
Electric Physical 65 100% 20
24 Agility
Raises the user’s Speed by two stages.
Psychic Status 30
28 Slam
Inflicts regular damage with no additional effect.
Normal Physical 80 75% 20
28 Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
32 Discharge
Has a 30% chance to paralyze the target.
Electric Special 80 100% 15
36 Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
40 Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
44 Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Electric Status 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Disarming Voice
Never misses.
Fairy Special 40 15
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Eerie Impulse
Lowers the target’s Special Attack by two stages.
Electric Status 100% 15
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electric Status 10
Electroweb
Lowers the target’s Speed by one stage.
Electric Special 55 95% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fake Tears
Lowers the target’s Special Defense by two stages.
Dark Status 100% 20
Flash
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Fairy Physical 90 90% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical 100% 15
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
Upper Hand Fighting Physical 65 100% 15
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Volt Switch
User must switch out after attacking.
Electric Special 70 100% 20
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Tutor Moves

Move Type Cat. Pow Acc PP
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Covet
Takes the target’s item.
Normal Physical 60 100% 25
Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Rising Voltage
Inflicts regular damage with no additional effect.
Electric Special 70 100% 20
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Shock Wave
Never misses.
Electric Special 60 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Electric Physical 120 100% 15

Move Type Coverage

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