Rillaboom

Rillaboom Moves & Learnset

#812 Grass 83 moves
Overview Weaknesses Competitive Sets Moves
16
Level Up
61
TM / HM
6
Egg Moves
0
Tutor
Level Up TM / HM Egg Moves

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Drum Beating
Has a 100% chance to lower the target’s Speed by one stage.
Grass Physical 80 100% 10
1 Scratch
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
1 Double Hit
Hits twice in one turn.
Normal Physical 35 90% 10
1 Noble Roar
Lowers the target’s Attack and Special Attack by one stage.
Normal Status 100% 30
1 Grassy Terrain
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Grass Status 10
1 Branch Poke
Inflicts regular damage with no additional effect.
Grass Physical 40 100% 40
12 Razor Leaf
Has an increased chance for a critical hit.
Grass Physical 55 95% 25
19 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
24 Knock Off
Target drops its held item.
Dark Physical 65 100% 20
30 Slam
Inflicts regular damage with no additional effect.
Normal Physical 80 75% 20
38 Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
46 Wood Hammer
User receives 1/3 the damage inflicted in recoil.
Grass Physical 120 100% 15
54 Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical 100% 5
62 Boomburst
Inflicts regular damage.
Normal Special 140 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Bullet Seed
Hits 2-5 times in one turn.
Grass Physical 25 100% 30
Darkest Lariat
Ignores the target’s stat modifiers.
Dark Physical 85 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frenzy Plant
User foregoes its next turn to recharge.
Grass Special 150 90% 5
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Special 75 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special 100% 20
Grass Pledge
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Special 80 100% 10
Grassy Glide
Inflicts regular damage with no additional effect.
Grass Physical 55 100% 20
High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Leaf Storm
Lowers the user’s Special Attack by two stages after inflicting damage.
Grass Special 130 90% 5
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Magical Leaf
Never misses.
Grass Special 60 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Solar Blade
Requires a turn to charge before attacking.
Grass Physical 125 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Swift
Never misses.
Normal Special 60 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Trailblaze Grass Physical 50 100% 20
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30

Egg Moves

Move Type Cat. Pow Acc PP
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 40 100% 10
Growth
Raises the user’s Attack and Special Attack by one stage.
Normal Status 20
Hammer Arm
Lowers user’s Speed by one stage.
Fighting Physical 100 90% 10
Leech Seed
Seeds the target, stealing HP from it every turn.
Grass Status 90% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Worry Seed
Changes the target’s ability to Insomnia.
Grass Status 100% 10

Move Type Coverage

Types of damaging moves Rillaboom can learn:

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