Rillaboom Moves & Learnset
#812 Grass 83 moves
16
Level Up
61
TM / HM
6
Egg Moves
0
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Drum Beating Has a 100% chance to lower the target’s Speed by one stage. | Grass | Physical | 80 | 100% | 10 |
| 1 | Scratch Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 1 | Double Hit Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| 1 | Noble Roar Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| 1 | Branch Poke Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| 12 | Razor Leaf Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 19 | Screech Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 24 | Knock Off Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| 30 | Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 38 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 46 | Wood Hammer User receives 1/3 the damage inflicted in recoil. | Grass | Physical | 120 | 100% | 15 |
| 54 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 62 | Boomburst Inflicts regular damage. | Normal | Special | 140 | 100% | 10 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acrobatics Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Assurance Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Body Press | Fighting | Physical | 80 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Brick Break Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Brutal Swing Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Bullet Seed Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Darkest Lariat Ignores the target’s stat modifiers. | Dark | Physical | 85 | 100% | 10 |
| Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Earth Power Has a 10% chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Earthquake Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Energy Ball Has a 10% chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| False Swipe Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Fling Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Focus Blast Has a 10% chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
| Giga Drain Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Grassy Glide Inflicts regular damage with no additional effect. | Grass | Physical | 55 | 100% | 20 |
| High Horsepower Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Leaf Storm Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Low Sweep Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Mega Kick Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Mega Punch Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 85% | 20 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snarl Has a 100% chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Solar Beam Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Solar Blade Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Swords Dance Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Thief Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| U Turn User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
Egg Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Hammer Arm Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |