Salamence

Salamence Moves & Learnset

#373 Dragon Flying 93 moves
Overview Weaknesses Competitive Sets Moves
18
Level Up
65
TM / HM
0
Egg Moves
10
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 90 95% 15
1 Leer
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
1 Ember
Has a 10% chance to burn the target.
Fire Special 40 100% 25
1 Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
1 Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
1 Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
1 Roost
Heals the user by half its max HP.
Flying Status 5
1 Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
1 Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
15 Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
20 Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
25 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
33 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
39 Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15
46 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
55 Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
73 Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Air Slash
Has a 30% chance to make the target flinch.
Flying Special 75 95% 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Defense
Raises the user’s Defense by two stages.
Steel Status 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Psychic Fangs
Destroys Reflect and Light Screen.
Psychic Physical 85 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Steel Physical 70 90% 25
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Swift
Never misses.
Normal Special 60 20
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Flying Status 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10

Tutor Moves

Move Type Cat. Pow Acc PP
Air Cutter
Has an increased chance for a critical hit.
Flying Special 60 95% 25
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Flying Status 15
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Mimic
Copies the target’s last used move.
Normal Status 10
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20

Move Type Coverage

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