Snorlax

Snorlax Moves & Learnset

#143 Normal 136 moves
Overview Weaknesses Competitive Sets Moves
31
Level Up
88
TM / HM
10
Egg Moves
7
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
1 Defense Curl
Raises user’s Defense by one stage.
Normal Status 40
1 Metronome
Randomly selects and uses any move in the game.
Normal Status 10
1 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
1 Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical 100% 15
1 Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
Normal Status 20
1 Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Status 10
1 Recycle
User recovers the item it last used up.
Normal Status 10
1 Block
Prevents the target from leaving battle.
Normal Status 5
1 Covet
Takes the target’s item.
Normal Physical 60 100% 25
1 Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
1 Last Resort
Can only be used after all of the user’s other moves have been used.
Normal Physical 140 100% 5
12 Yawn
Target sleeps at the end of the next turn.
Normal Status 10
16 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
17 Chip Away
Ignores the target’s stat modifiers.
Normal Physical 70 100% 20
20 Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
20 Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
20 Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
24 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
28 Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
32 Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 100% 10
36 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status 20
36 Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
40 High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
41 Harden
Raises the user’s Defense by one stage.
Normal Status 30
44 Hammer Arm
Lowers user’s Speed by one stage.
Fighting Physical 100 90% 10
48 Belly Drum
User pays half its max HP to max out its Attack.
Normal Status 10
52 Belch
Can only be used after the user has eaten a berry.
Poison Special 120 90% 10
56 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Darkest Lariat
Ignores the target’s stat modifiers.
Dark Physical 85 100% 10
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Hard Press Steel Physical 100% 10
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Supercell Slam Electric Physical 100 95% 15
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
After You
Makes the target act next this turn.
Normal Status 15
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Fissure
Causes a one-hit KO.
Ground Physical 30% 5
Gastro Acid
Nullifies target’s ability until it leaves battle.
Poison Status 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Dark Physical 40 100% 20
Whirlwind
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20

Tutor Moves

Move Type Cat. Pow Acc PP
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
Shock Wave
Never misses.
Electric Special 60 20
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status 10
Steel Roller
Inflicts regular damage with no additional effect.
Steel Physical 130 100% 5
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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