Spectrier

Spectrier Moves & Learnset

#897 Ghost 50 moves
Overview Weaknesses Competitive Sets Moves
14
Level Up
36
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status 100% 30
6 Double Kick
Hits twice in one turn.
Fighting Physical 30 100% 30
12 Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
18 Stomp
Has a 30% chance to make the target flinch.
Normal Physical 65 100% 20
24 Confuse Ray
Confuses the target.
Ghost Status 100% 10
30 Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status 30
36 Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
42 Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
48 Agility
Raises the user’s Speed by two stages.
Psychic Status 30
54 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
60 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status 100% 20
66 Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
72 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status 20

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status 20
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Swift
Never misses.
Normal Special 60 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Tera Blast Normal Special 80 100% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Will O Wisp
Burns the target.
Fire Status 85% 15

Move Type Coverage

Types of damaging moves Spectrier can learn:

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