Spectrier Moves & Learnset
#897 Ghost 50 moves
14
Level Up
36
TM / HM
0
Egg Moves
0
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 6 | Double Kick Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 12 | Hex Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 18 | Stomp Has a 30% chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| 24 | Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| 30 | Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 36 | Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 42 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 48 | Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 54 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| 60 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 66 | Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 72 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Assurance Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Bulldoze Has a 100% chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Crunch Has a 20% chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Dark Pulse Has a 20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Lash Out Inflicts regular damage with no additional effect. | Dark | Physical | 75 | 100% | 5 |
| Mud Shot Has a 100% chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Night Shade Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Payback Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Poltergeist Inflicts regular damage with no additional effect. | Ghost | Physical | 110 | 90% | 5 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Psycho Cut Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Scary Face Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snarl Has a 100% chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Swift Never misses. | Normal | Special | 60 | — | 20 |
| Taunt For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |