Sylveon

Sylveon Moves & Learnset

#700 Fairy 80 moves
Overview Weaknesses Competitive Sets Moves
25
Level Up
51
TM / HM
0
Egg Moves
4
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
Disarming Voice
Never misses.
Fairy Special 40 15
Fairy Wind
Inflicts regular damage with no additional effect.
Fairy Special 40 100% 30
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
1 Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
1 Growl
Lowers the target’s Attack by one stage.
Normal Status 100% 40
1 Charm
Lowers the target’s Attack by two stages.
Fairy Status 100% 20
1 Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Status 40
1 Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
1 Covet
Takes the target’s item.
Normal Physical 60 100% 25
1 Copycat
Uses the target’s last used move.
Normal Status 20
5 Sand Attack
Lowers the target’s accuracy by one stage.
Ground Status 100% 15
10 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
15 Baby Doll Eyes
Lowers the target’s Attack by one stage.
Fairy Status 100% 30
20 Swift
Never misses.
Normal Special 60 20
25 Mimic
Copies the target’s last used move.
Normal Status 10
25 Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status 30
30 Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
35 Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Fairy Status 10
40 Skill Swap
User and target swap abilities.
Psychic Status 10
45 Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status 10
50 Moonblast
Has a 30% chance to lower the target’s Special Attack by one stage.
Fairy Special 95 100% 15
55 Last Resort
Can only be used after all of the user’s other moves have been used.
Normal Physical 140 100% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fake Tears
Lowers the target’s Special Defense by two stages.
Dark Status 100% 20
Flash
Lowers the target’s accuracy by one stage.
Normal Status 100% 20
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Magical Leaf
Never misses.
Grass Special 60 20
Misty Explosion
Inflicts regular damage with no additional effect.
Fairy Special 100 100% 5
Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Fire Special 75 100% 10
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Fairy Physical 90 90% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status 25
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Tera Blast Normal Special 80 100% 10
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Trailblaze Grass Physical 50 100% 20
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status 30

Tutor Moves

Move Type Cat. Pow Acc PP
Heal Bell
Cures the entire party of major status effects.
Normal Status 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status 30
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status 15
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status 15

Move Type Coverage

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