Sylveon Moves & Learnset
#700 Fairy 80 moves
25
Level Up
51
TM / HM
0
Egg Moves
4
Tutor
Moves Learned by Level Up
| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| — | Disarming Voice Never misses. | Fairy | Special | 40 | — | 15 |
| — | Fairy Wind Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 1 | Double Edge User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Bite Has a 30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Charm Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 1 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 1 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Covet Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| 1 | Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 5 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 10 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 15 | Baby Doll Eyes Lowers the target’s Attack by one stage. | Fairy | Status | — | 100% | 30 |
| 20 | Swift Never misses. | Normal | Special | 60 | — | 20 |
| 25 | Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| 25 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 30 | Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| 35 | Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | Fairy | Status | — | — | 10 |
| 40 | Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| 45 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 50 | Moonblast Has a 30% chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 55 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
Moves Learned by TM / HM
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 80 | 100% | 10 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Body Slam Has a 30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Cut Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| Dazzling Gleam Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Echoed Voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Facade Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Frustration Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Giga Impact User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Hyper Beam User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Iron Tail Has a 30% chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Magical Leaf Never misses. | Grass | Special | 60 | — | 20 |
| Misty Explosion Inflicts regular damage with no additional effect. | Fairy | Special | 100 | 100% | 5 |
| Mystical Fire Has a 100% chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Play Rough Has a 10% chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psychic Has a 10% chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Psyshock Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Rain Dance Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Retaliate Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Return Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Round Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Shadow Ball Has a 20% chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Sleep Talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Stored Power Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Sunny Day Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Tera Blast | Normal | Special | 80 | 100% | 10 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Weather Ball If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
Tutor Moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |