Tyranitar

Tyranitar Moves & Learnset

#248 Rock Dark 134 moves
Overview Weaknesses Competitive Sets Moves
23
Level Up
99
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status 100% 30
1 Rock Throw
Inflicts regular damage with no additional effect.
Rock Physical 50 90% 15
1 Iron Defense
Raises the user’s Defense by two stages.
Steel Status 15
1 Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
1 Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
1 Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
1 Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
1 Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
9 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
12 Scary Face
Lowers the target’s Speed by two stages.
Normal Status 100% 10
14 Chip Away
Ignores the target’s stat modifiers.
Normal Physical 70 100% 20
15 Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
18 Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
21 Screech
Lowers the target’s Defense by two stages.
Normal Status 85% 40
24 Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
27 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
33 Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
37 Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
42 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
47 Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status 10
52 Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
59 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 20
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Detect
Prevents any moves from hitting the user this turn.
Fighting Status 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical 100% 20
Hard Press Steel Physical 100% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status 15
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status 10
Rain Dance
Changes the weather to rain for five turns.
Water Status 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status 20
Rock Blast
Hits 2-5 times in one turn.
Rock Physical 25 90% 10
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Polish
Raises the user’s Speed by two stages.
Rock Status 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status 20
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status 5
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status 100% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status 90% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Block
Prevents the target from leaving battle.
Normal Status 5
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical 100% 20
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Mimic
Copies the target’s last used move.
Normal Status 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical 100% 20
Shock Wave
Never misses.
Electric Special 60 20
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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