Status Conditions

Five status conditions can affect Pokemon in the TCG. Understanding how they work — and how they interact — is crucial for competitive play.

PSN

Poisoned

Card Indicator

Place a Poison marker on the Pokemon

Effect

Between turns, place 1 damage counter (10 damage) on the Poisoned Pokemon.

How to Cure

Evolving, retreating to the Bench, or using a Trainer card that removes Special Conditions.

Notes

Poison stacks with Burn and can exist alongside Asleep, Confused, or Paralyzed. Some attacks cause "badly poisoned" which places more than 1 damage counter.

BRN

Burned

Card Indicator

Place a Burn marker on the Pokemon

Effect

Between turns, flip a coin. If tails, place 2 damage counters (20 damage) on the Burned Pokemon. If heads, nothing happens.

How to Cure

Evolving, retreating to the Bench, or using a Trainer card.

Notes

Like Poison, Burn stacks with other conditions. The coin flip gives a 50% chance of avoiding damage each check.

SLP

Asleep

Card Indicator

Turn the Pokemon card counterclockwise (sideways)

Effect

The Pokemon cannot attack or retreat. Between turns, flip a coin. If heads, the Pokemon wakes up. If tails, it stays Asleep.

How to Cure

Flipping heads between turns, evolving, moving to Bench via Trainer card, or being affected by a different "replacement" condition.

Notes

Asleep replaces Confused or Paralyzed (and vice versa) — you can only have one of these three at a time. However, the Pokemon can still be Poisoned and/or Burned while Asleep.

PAR

Paralyzed

Card Indicator

Turn the Pokemon card clockwise (sideways)

Effect

The Pokemon cannot attack or retreat for the rest of this turn and the opponent's next turn. It wears off at the end of the affected player's next turn.

How to Cure

Automatically cured at the end of the owner's next turn. Also cured by evolving or moving to Bench via Trainer.

Notes

The strongest status condition because it's guaranteed to last a full turn. Unlike Asleep, there's no coin flip to wake up early. Replaces Asleep or Confused.

CNF

Confused

Card Indicator

Turn the Pokemon card upside down

Effect

When the Pokemon tries to attack, flip a coin. If tails, the attack fails and the Pokemon places 3 damage counters (30 damage) on itself instead.

How to Cure

Evolving, retreating to Bench, or using a Trainer card. Does not wear off on its own.

Notes

You CAN still attempt to retreat while Confused (unlike Paralyzed/Asleep). If the coin flip is heads, the attack works normally. Replaces Asleep or Paralyzed.

How Status Conditions Interact

The Two Groups

Stackable (Both can apply)
PSN BRN

A Pokemon can be both Poisoned AND Burned at the same time. Both trigger damage between turns.

Mutually Exclusive (Only one)
SLP PAR CNF

Only ONE of these three can be active at a time. A new one replaces the existing one.

Maximum Conditions at Once

A Pokemon can have at most 3 status conditions simultaneously:

PSN + BRN + (one of SLP or PAR or CNF )

Universal Cures

  • Evolving removes ALL status conditions
  • Moving to the Bench (retreating or via Trainer card) removes ALL status conditions
  • Note: You CAN'T retreat while Asleep or Paralyzed, but Trainer cards like "Switch" bypass retreat

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