Annihilape

Annihilape Moves & Learnset

#979 Fighting Ghost 77 moves
Overview Weaknesses Competitive Sets Moves
19
Level Up
58
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Shadow Punch
Never misses.
Ghost Physical 60 — 20
1 Scratch
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
1 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
1 Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
5 Fury Swipes
Hits 2-5 times in one turn.
Normal Physical 18 80% 15
8 Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
12 Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
17 Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
22 Cross Chop
Has an increased chance for a critical hit.
Fighting Physical 100 80% 5
26 Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
30 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
35 Rage Fist Ghost Physical 50 100% 10
39 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
44 Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
48 Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
53 Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
57 Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
Fighting Special — 100% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status — — 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Coaching
Inflicts regular damage with no additional effect.
Fighting Status — — 10
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status — — 20
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swift
Never misses.
Normal Special 60 — 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Throat Chop
Prevents the target from using sound-based moves for two turns.
Dark Physical 80 100% 15
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30

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