Blastoise

Blastoise Moves & Learnset

#009 Water 120 moves
Overview Weaknesses Competitive Sets Moves
17
Level Up
88
TM / HM
9
Egg Moves
6
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
1 Withdraw
Raises the user’s Defense by one stage.
Water Status — — 40
9 Rapid Spin
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Normal Physical 50 100% 40
12 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
13 Bubble
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 40 100% 30
15 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
20 Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
25 Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
30 Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
35 Shell Smash
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Normal Status — — 15
42 Iron Defense
Raises the user’s Defense by two stages.
Steel Status — — 15
49 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
56 Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
56 Wave Crash Water Physical 120 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Aura Sphere
Never misses.
Fighting Special 80 — 20
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fissure
Causes a one-hit KO.
Ground Physical — 30% 5
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Flip Turn
Inflicts regular damage with no additional effect.
Water Physical 60 100% 20
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical — 100% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status — — 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Ice Spinner Ice Physical 80 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status — — 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status — — 30
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
Aqua Jet
Inflicts regular damage with no additional effect.
Water Physical 40 100% 20
Aqua Ring
Restores 1/16 of the user’s max HP each turn.
Water Status — — 20
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 40 100% 10
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical — 100% 15
Life Dew Water Status — — 10
Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
Psychic Special — 100% 20
Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status — — 30
Water Spout
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Water Special 150 100% 5
Yawn
Target sleeps at the end of the next turn.
Normal Status — — 10

Tutor Moves

Move Type Cat. Pow Acc PP
Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10

Move Type Coverage

More