Garchomp

Garchomp Moves & Learnset

#445 Dragon Ground 93 moves
Overview Weaknesses Competitive Sets Moves
16
Level Up
72
TM / HM
0
Egg Moves
5
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
1 Sand Attack
Lowers the target’s accuracy by one stage.
Ground Status — 100% 15
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Dragon Rage
Inflicts 40 points of damage.
Dragon Special — 100% 10
1 Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
1 Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
1 Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
5 Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
18 Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
27 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
34 Slash
Has an increased chance for a critical hit.
Normal Physical 70 100% 20
42 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
52 Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
62 Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
72 Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
82 Dragon Rush
Has a 20% chance to make the target flinch.
Dragon Physical 100 75% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 — 20
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status — — 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status — — 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Scorching Sands
Has a 30% chance to burn the target.
Ground Special 70 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status — — 20
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status — — 20
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status — — 20
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10

Move Type Coverage

More