Gardevoir

Gardevoir Moves & Learnset

#282 Psychic Fairy 115 moves
Overview Weaknesses Competitive Sets Moves
23
Level Up
78
TM / HM
0
Egg Moves
14
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
1 Growl
Lowers the target’s Attack by one stage.
Normal Status — 100% 40
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
1 Charm
Lowers the target’s Attack by two stages.
Fairy Status — 100% 20
1 Healing Wish
User faints. Its replacement has its HP fully restored and any major status effect removed.
Psychic Status — — 10
1 Heal Pulse
Heals the target for half its max HP.
Psychic Status — — 10
1 Disarming Voice
Never misses.
Fairy Special 40 — 15
1 Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Fairy Status — — 10
1 Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Fire Special 75 100% 10
9 Hypnosis
Puts the target to sleep.
Psychic Status — 60% 20
12 Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
15 Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status — — 20
18 Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
23 Life Dew Water Status — — 10
28 Wish
User will recover half its max HP at the end of the next turn.
Normal Status — — 10
35 Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
42 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
44 Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
49 Moonblast
Has a 30% chance to lower the target’s Special Attack by one stage.
Fairy Special 95 100% 15
52 Recover
Heals the user by half its max HP.
Normal Status — — 5
56 Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
63 Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status — — 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Aura Sphere
Never misses.
Fighting Special 80 — 20
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Confuse Ray
Confuses the target.
Ghost Status — 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status — 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special — 100% 20
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status — — 5
Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status — — 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status — — 10
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status — — 30
Magic Room
Negates held items for five turns.
Psychic Status — — 10
Magical Leaf
Never misses.
Grass Special 60 — 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
Misty Explosion
Inflicts regular damage with no additional effect.
Fairy Special 100 100% 5
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status — — 20
Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status — — 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status — — 10
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status — — 25
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skill Swap
User and target swap abilities.
Psychic Status — — 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trick
User and target swap items.
Psychic Status — 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status — — 5
Triple Axel
Inflicts regular damage with no additional effect.
Ice Physical 20 90% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
Will O Wisp
Burns the target.
Fire Status — 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status — — 10
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Heal Bell
Cures the entire party of major status effects.
Normal Status — — 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status — — 15
Mimic
Copies the target’s last used move.
Normal Status — — 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15
Recycle
User recovers the item it last used up.
Normal Status — — 10
Shock Wave
Never misses.
Electric Special 60 — 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status — — 15

Move Type Coverage

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