Gengar

Gengar Moves & Learnset

#094 Ghost Poison 124 moves
Overview Weaknesses Competitive Sets Moves
22
Level Up
95
TM / HM
0
Egg Moves
7
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status — 100% 20
1 Hypnosis
Puts the target to sleep.
Psychic Status — 60% 20
1 Confuse Ray
Confuses the target.
Ghost Status — 100% 10
1 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
1 Smog
Has a 40% chance to poison the target.
Poison Special 30 70% 20
1 Perish Song
User and target both faint after three turns.
Normal Status — — 5
1 Mean Look
Prevents the target from leaving battle.
Normal Status — — 5
1 Astonish
Has a 30% chance to make the target flinch.
Ghost Physical 30 100% 15
1 Shadow Punch
Never misses.
Ghost Physical 60 — 20
1 Reflect Type
User becomes the target’s type.
Normal Status — — 15
6 Poison Gas
Poisons the target.
Poison Status — 90% 40
12 Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
16 Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
20 Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
24 Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
30 Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
36 Sucker Punch
Only works if the target is about to use a damaging move.
Dark Physical 70 100% 5
42 Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
48 Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
54 Destiny Bond
If the user faints this turn, the target automatically will, too.
Ghost Status — — 5
60 Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
61 Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acid Spray
Lowers the target’s Special Defense by two stages.
Poison Special 40 100% 20
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status — — 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Embargo
Target cannot use held items.
Dark Status — 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Explosion
User faints.
Normal Physical 250 100% 5
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Special 75 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status — — 10
Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Special 20 100% 20
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Mega Drain
Drains half the damage inflicted to heal the user.
Grass Special 40 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
Mimic
Copies the target’s last used move.
Normal Status — — 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status — — 20
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psychic Noise Psychic Special 75 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special — 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Skill Swap
User and target swap abilities.
Psychic Status — — 10
Skitter Smack
Inflicts regular damage with no additional effect.
Bug Physical 70 90% 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Sludge Bomb
Has a 30% chance to poison the target.
Poison Special 90 100% 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status — — 20
Trick
User and target swap items.
Psychic Status — 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status — — 5
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Venoshock
Inflicts double damage if the target is Poisoned.
Poison Special 65 100% 10
Will O Wisp
Burns the target.
Fire Status — 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status — — 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Tutor Moves

Move Type Cat. Pow Acc PP
Corrosive Gas
Inflicts regular damage with no additional effect.
Poison Status — 100% 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Role Play
Copies the target’s ability.
Psychic Status — — 10
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status — — 15

Move Type Coverage

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