Greninja

Greninja Moves & Learnset

#658 Water Dark 93 moves
Overview Weaknesses Competitive Sets Moves
21
Level Up
64
TM / HM
4
Egg Moves
4
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Water Shuriken
Hits 2–5 times.
Water Special 15 100% 20
1 Pound
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Growl
Lowers the target’s Attack by one stage.
Normal Status — 100% 40
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
1 Bubble
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 40 100% 30
1 Role Play
Copies the target’s ability.
Psychic Status — — 10
1 Night Slash
Has an increased chance for a critical hit.
Dark Physical 70 100% 15
1 Mat Block
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Fighting Status — — 10
10 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
14 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
19 Smokescreen
Lowers the target’s accuracy by one stage.
Normal Status — 100% 20
23 Shadow Sneak
Inflicts regular damage with no additional effect.
Ghost Physical 40 100% 30
28 Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status — — 20
33 Feint Attack
Never misses.
Dark Physical 60 — 20
33 Aerial Ace
Never misses.
Flying Physical 60 — 20
42 Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
49 Extrasensory
Has a 10% chance to make the target flinch.
Psychic Special 80 100% 20
56 Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
68 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special — 100% 20
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Snowscape Ice Status — — 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status — — 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trailblaze Grass Physical 50 100% 20
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Upper Hand Fighting Physical 65 100% 15
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status — — 30

Egg Moves

Move Type Cat. Pow Acc PP
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Switcheroo
User and target swap items.
Dark Status — 100% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status — — 20

Tutor Moves

Move Type Cat. Pow Acc PP
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10

Move Type Coverage

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