Gyarados

Gyarados Moves & Learnset

#130 Water Flying 102 moves
Overview Weaknesses Competitive Sets Moves
22
Level Up
80
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Splash
Does nothing.
Normal Status — — 40
1 Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical — 100% 15
1 Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
4 Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
8 Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
12 Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
15 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
16 Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 85% 20
16 Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
21 Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
24 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
28 Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
32 Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
36 Dragon Rage
Inflicts 40 points of damage.
Dragon Special — 100% 10
36 Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status — — 20
40 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
44 Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
48 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
52 Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status — — 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status — — 10
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Mimic
Copies the target’s last used move.
Normal Status — — 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Power Whip
Inflicts regular damage with no additional effect.
Grass Physical 120 85% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Move Type Coverage

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