Koraidon

Koraidon Moves & Learnset

#1007 Fighting Dragon 72 moves
Overview Weaknesses Competitive Sets Moves
16
Level Up
56
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
1 Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
7 Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
14 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
21 Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
28 Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
35 Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
42 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
49 Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
56 Collision Course Fighting Physical 100 100% 5
63 Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
70 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
77 Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
84 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
91 Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fire Physical 120 100% 15
98 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status — — 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status — — 15
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Fire Physical 50 100% 20
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical — 100% 10
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical — 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Meteor Beam
Inflicts regular damage with no additional effect.
Rock Special 120 90% 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Swords Dance
Raises the user’s Attack by two stages.
Normal Status — — 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Move Type Coverage

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