Lapras

Lapras Moves & Learnset

#131 Water Ice 112 moves
Overview Weaknesses Moves
15
Level Up
81
TM / HM
10
Egg Moves
6
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Growl
Lowers the target’s Attack by one stage.
Normal Status — 100% 40
1 Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
5 Sing
Puts the target to sleep.
Normal Status — 55% 15
10 Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status — — 30
15 Life Dew Water Status — — 10
20 Ice Shard
Inflicts regular damage with no additional effect.
Ice Physical 40 100% 30
25 Confuse Ray
Confuses the target.
Ghost Status — 100% 10
30 Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
35 Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
40 Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
45 Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
50 Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
55 Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
60 Perish Song
User and target both faint after three turns.
Normal Status — — 5
65 Sheer Cold
Causes a one-hit KO.
Ice Special — 30% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Charm
Lowers the target’s Attack by two stages.
Fairy Status — 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Disarming Voice
Never misses.
Fairy Special 40 — 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status — — 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status — — 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Rage
Inflicts 40 points of damage.
Dragon Special — 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Drill Run
Has an increased chance for a critical hit.
Ground Physical 80 95% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Frost Breath
Always scores a critical hit.
Ice Special 60 90% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status — — 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Icicle Spear
Hits 2-5 times in one turn.
Ice Physical 25 100% 30
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Megahorn
Inflicts regular damage with no additional effect.
Bug Physical 120 85% 10
Mimic
Copies the target’s last used move.
Normal Status — — 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psychic Noise Psychic Special 75 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special — 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status — — 25
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Smart Strike
Never misses.
Steel Physical 70 — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Snowscape Ice Status — — 10
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
Aurora Beam
Has a 10% chance to lower the target’s Attack by one stage.
Ice Special 65 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Fissure
Causes a one-hit KO.
Ground Physical — 30% 5
Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Normal Status — — 40
Freeze Dry
Super-effective against water.
Ice Special 70 100% 20
Horn Drill
Causes a one-hit KO.
Normal Physical — 30% 5
Refresh
Cleanses the user of a burn, paralysis, or poison.
Normal Status — — 20
Sparkling Aria
Cures the target of burns.
Water Special 90 100% 10
Tickle
Lowers the target’s Attack and Defense by one stage.
Normal Status — 100% 20

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Block
Prevents the target from leaving battle.
Normal Status — — 5
Heal Bell
Cures the entire party of major status effects.
Normal Status — — 5
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15
Shock Wave
Never misses.
Electric Special 60 — 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15

Move Type Coverage

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