Lucario

Lucario Moves & Learnset

#448 Fighting Steel 115 moves
Overview Weaknesses Competitive Sets Moves
33
Level Up
75
TM / HM
0
Egg Moves
7
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Aura Sphere
Never misses.
Fighting Special 80 — 20
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
1 Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
1 Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Normal Status — — 40
1 Detect
Prevents any moves from hitting the user this turn.
Fighting Status — — 5
1 Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
1 Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
1 Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
1 Feint
Hits through Protect and Detect.
Normal Physical 30 100% 10
1 Copycat
Uses the target’s last used move.
Normal Status — — 20
1 Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
1 Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
Fighting Special — 100% 5
1 Life Dew Water Status — — 10
5 Bullet Punch
Inflicts regular damage with no additional effect.
Steel Physical 40 100% 30
9 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
12 Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
16 Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status — — 30
16 Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
19 Mach Punch
Inflicts regular damage with no additional effect.
Fighting Physical 40 100% 30
20 Force Palm
Has a 30% chance to paralyze the target.
Fighting Physical 60 100% 10
20 Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
24 Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
28 Metal Sound
Lowers the target’s Special Defense by two stages.
Steel Status — 85% 40
32 Quick Guard
Prevents any priority moves from hitting friendly Pokémon this turn.
Fighting Status — — 15
36 Bone Rush
Hits 2-5 times in one turn.
Ground Physical 25 90% 10
37 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status — — 20
40 Swords Dance
Raises the user’s Attack by two stages.
Normal Status — — 20
44 Heal Pulse
Heals the target for half its max HP.
Psychic Status — — 10
48 Meteor Mash
Has a 20% chance to raise the user’s Attack by one stage.
Steel Physical 90 90% 10
52 Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
56 Extreme Speed
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 5
60 Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 — 20
Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Blaze Kick
Has an increased chance for a critical hit and a 10% chance to burn the target.
Fire Physical 85 90% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status — — 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Coaching
Inflicts regular damage with no additional effect.
Fighting Status — — 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status — — 15
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Iron Defense
Raises the user’s Defense by two stages.
Steel Status — — 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Special 140 95% 5
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trailblaze Grass Physical 50 100% 20
Upper Hand Fighting Physical 65 100% 15
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status — — 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Role Play
Copies the target’s ability.
Psychic Status — — 10
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10

Move Type Coverage

More