Mew

Mew Moves & Learnset

#151 Psychic 375 moves
Overview Weaknesses Competitive Sets Moves
15
Level Up
321
TM / HM
0
Egg Moves
39
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Pound
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Reflect Type
User becomes the target’s type.
Normal Status — — 15
10 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status — — 20
20 Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Normal Status — — 40
30 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
40 Barrier
Raises the user’s Defense by two stages.
Psychic Status — — 20
40 Life Dew Water Status — — 10
50 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20
60 Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
70 Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status — — 10
70 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status — — 20
80 Transform
User becomes a copy of the target until it leaves battle.
Normal Status — — 10
90 Aura Sphere
Never misses.
Fighting Special 80 — 20
100 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Acid Spray
Lowers the target’s Special Defense by two stages.
Poison Special 40 100% 20
Acrobatics
Has double power if the user has no held item.
Flying Physical 55 100% 15
Aerial Ace
Never misses.
Flying Physical 60 — 20
Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
Air Cutter
Has an increased chance for a critical hit.
Flying Special 60 95% 25
Air Slash
Has a 30% chance to make the target flinch.
Flying Special 75 95% 15
Alluring Voice Fairy Special 80 100% 10
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status — — 15
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Aurora Veil
Reduces damage five turns, but must be used during hail.
Ice Status — — 20
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Beat Up
Hits once for every conscious Pokémon the trainer has.
Dark Physical — 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blast Burn
User foregoes its next turn to recharge.
Fire Special 150 90% 5
Blaze Kick
Has an increased chance for a critical hit and a 10% chance to burn the target.
Fire Physical 85 90% 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Flying Physical 85 85% 5
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Flying Physical 120 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brine
Has double power against Pokémon that have less than half their max HP remaining.
Water Special 65 100% 10
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bug Bite
If target has a berry, inflicts double damage and uses the berry.
Bug Physical 60 100% 20
Bug Buzz
Has a 10% chance to lower the target’s Special Defense by one stage.
Bug Special 90 100% 10
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status — — 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Bullet Seed
Hits 2-5 times in one turn.
Grass Physical 25 100% 30
Burning Jealousy
Inflicts regular damage with no additional effect.
Fire Special 70 100% 5
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Electric Status — — 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Charm
Lowers the target’s Attack by two stages.
Fairy Status — 100% 20
Chilling Water Water Special 50 100% 20
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Coaching
Inflicts regular damage with no additional effect.
Fighting Status — — 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Confuse Ray
Confuses the target.
Ghost Status — 100% 10
Cosmic Power
Raises the user’s Defense and Special Defense by one stage.
Psychic Status — — 20
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Cross Poison
Has an increased chance for a critical hit and a 10% chance to poison the target.
Poison Physical 70 100% 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Darkest Lariat
Ignores the target’s stat modifiers.
Dark Physical 85 100% 10
Dazzling Gleam
Inflicts regular damage with no additional effect.
Fairy Special 80 100% 10
Detect
Prevents any moves from hitting the user this turn.
Fighting Status — — 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Disarming Voice
Never misses.
Fairy Special 40 — 15
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Cheer Dragon Status — — 15
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status — — 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Rage
Inflicts 40 points of damage.
Dragon Special — 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Drill Run
Has an increased chance for a critical hit.
Ground Physical 80 95% 10
Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Eerie Impulse
Lowers the target’s Special Attack by two stages.
Electric Status — 100% 15
Egg Bomb
Inflicts regular damage with no additional effect.
Normal Physical 100 75% 10
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electric Status — — 10
Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special — 100% 10
Electroweb
Lowers the target’s Speed by one stage.
Electric Special 55 95% 15
Embargo
Target cannot use held items.
Dark Status — 100% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Explosion
User faints.
Normal Physical 250 100% 5
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fake Tears
Lowers the target’s Special Defense by two stages.
Dark Status — 100% 20
False Swipe
Cannot lower the target’s HP below 1.
Normal Physical 40 100% 40
Feather Dance
Lowers the target’s Attack by two stages.
Flying Status — 100% 15
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Pledge
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Special 80 100% 10
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Fissure
Causes a one-hit KO.
Ground Physical — 30% 5
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Fire Physical 50 100% 20
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Fire Physical 120 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status — 100% 20
Flash Cannon
Has a 10% chance to lower the target’s Special Defense by one stage.
Steel Special 80 100% 10
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Flip Turn
Inflicts regular damage with no additional effect.
Water Physical 60 100% 20
Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 90 95% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frenzy Plant
User foregoes its next turn to recharge.
Grass Special 150 90% 5
Frost Breath
Always scores a critical hit.
Ice Special 60 90% 10
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Special 75 100% 10
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special — 100% 20
Grass Pledge
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Special 80 100% 10
Grassy Glide
Inflicts regular damage with no additional effect.
Grass Physical 55 100% 20
Grassy Terrain
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Grass Status — — 10
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status — — 5
Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status — — 10
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
Steel Physical — 100% 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status — — 10
Hard Press Steel Physical — 100% 10
Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical — 100% 10
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical — 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status — — 15
Horn Drill
Causes a one-hit KO.
Normal Physical — 30% 5
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hydro Cannon
User foregoes its next turn to recharge.
Water Special 150 90% 5
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Ice Spinner Ice Physical 80 100% 15
Icicle Spear
Hits 2-5 times in one turn.
Ice Physical 25 100% 30
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Special 20 100% 20
Iron Defense
Raises the user’s Defense by two stages.
Steel Status — — 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Leaf Blade
Has an increased chance for a critical hit.
Grass Physical 90 100% 15
Leaf Storm
Lowers the user’s Special Attack by two stages after inflicting damage.
Grass Special 130 90% 5
Leech Life
Drains half the damage inflicted to heal the user.
Bug Physical 80 100% 10
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status — — 30
Liquidation
Has a 20% chance to lower the target’s Defense by one stage.
Water Physical 85 100% 10
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Bug Physical 80 100% 15
Magic Room
Negates held items for five turns.
Psychic Status — — 10
Magical Leaf
Never misses.
Grass Special 60 — 20
Mega Drain
Drains half the damage inflicted to heal the user.
Grass Special 40 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Megahorn
Inflicts regular damage with no additional effect.
Bug Physical 120 85% 10
Metal Claw
Has a 10% chance to raise the user’s Attack by one stage.
Steel Physical 50 95% 35
Metal Sound
Lowers the target’s Special Defense by two stages.
Steel Status — 85% 40
Meteor Beam
Inflicts regular damage with no additional effect.
Rock Special 120 90% 10
Mimic
Copies the target’s last used move.
Normal Status — — 10
Misty Explosion
Inflicts regular damage with no additional effect.
Fairy Special 100 100% 5
Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Fairy Status — — 10
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Mystical Fire
Has a 100% chance to lower the target’s Special Attack by one stage.
Fire Special 75 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Nature Power
Uses a move which depends upon the terrain.
Normal Status — — 20
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Special 130 90% 5
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status — — 20
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Petal Blizzard
Inflicts regular damage.
Grass Physical 90 100% 15
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Pin Missile
Hits 2-5 times in one turn.
Bug Physical 25 95% 20
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Fairy Physical 90 90% 10
Pluck
If target has a berry, inflicts double damage and uses the berry.
Flying Physical 60 100% 20
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Poison Tail
Has an increased chance for a critical hit and a 10% chance to poison the target.
Poison Physical 50 100% 25
Pollen Puff
Damages opponents, but heals allies for 50% of their max HP.
Bug Special 90 100% 15
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Pounce Bug Physical 50 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status — — 10
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Power Whip
Inflicts regular damage with no additional effect.
Grass Physical 120 85% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Psychic Fangs
Destroys Reflect and Light Screen.
Psychic Physical 85 100% 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status — — 10
Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special — 100% 15
Quash
Makes the target act last this turn.
Dark Status — 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Razor Shell
Has a 50% chance to lower the target’s Defense by one stage.
Water Physical 75 95% 10
Razor Wind
Requires a turn to charge before attacking.
Normal Special 80 100% 10
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Blast
Hits 2-5 times in one turn.
Rock Physical 25 90% 10
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Polish
Raises the user’s Speed by two stages.
Rock Status — — 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Roost
Heals the user by half its max HP.
Flying Status — — 5
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status — — 25
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
Scald
Has a 30% chance to burn the target.
Water Special 80 100% 15
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon Physical 25 90% 20
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Scorching Sands
Has a 30% chance to burn the target.
Ground Special 70 100% 10
Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Silver Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Bug Special 60 100% 5
Skill Swap
User and target swap abilities.
Psychic Status — — 10
Skitter Smack
Inflicts regular damage with no additional effect.
Bug Physical 70 90% 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sky Drop
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Flying Physical 60 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Sludge Bomb
Has a 30% chance to poison the target.
Poison Special 90 100% 10
Sludge Wave
Has a 10% chance to poison the target.
Poison Special 95 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Smart Strike
Never misses.
Steel Physical 70 — 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Snowscape Ice Status — — 10
Soft Boiled
Heals the user by half its max HP.
Normal Status — — 5
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Solar Blade
Requires a turn to charge before attacking.
Grass Physical 125 100% 10
Speed Swap
Exchanges the user’s Speed with the target’s.
Psychic Status — — 10
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Ground Status — — 20
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status — — 20
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Special 140 95% 5
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Steel Physical 70 90% 25
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Struggle Bug
Has a 100% chance to lower the target’s Special Attack by one stage.
Bug Special 50 100% 20
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Super Fang
Inflicts damage equal to half the target’s HP.
Normal Physical — 90% 10
Supercell Slam Electric Physical 100 95% 15
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Sweet Scent
Lowers the target’s evasion by one stage.
Normal Status — 100% 20
Swift
Never misses.
Normal Special 60 — 20
Swords Dance
Raises the user’s Attack by two stages.
Normal Status — — 20
Tail Slap
Hits 2-5 times in one turn.
Normal Physical 25 85% 10
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Flying Status — — 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status — — 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Throat Chop
Prevents the target from using sound-based moves for two turns.
Dark Physical 80 100% 15
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Poison Status — — 20
Trailblaze Grass Physical 50 100% 20
Tri Attack
Has a 20% chance to burn, freeze, or paralyze the target.
Normal Special 80 100% 10
Trick
User and target swap items.
Psychic Status — 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status — — 5
Triple Axel
Inflicts regular damage with no additional effect.
Ice Physical 20 90% 10
U Turn
User must switch out after attacking.
Bug Physical 70 100% 20
Upper Hand Fighting Physical 65 100% 15
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Vacuum Wave
Inflicts regular damage with no additional effect.
Fighting Special 40 100% 30
Venom Drench
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
Poison Status — 100% 20
Venoshock
Inflicts double damage if the target is Poisoned.
Poison Special 65 100% 10
Volt Switch
User must switch out after attacking.
Electric Special 70 100% 20
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Special 80 100% 10
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20
Waterfall
Has a 20% chance to make the target flinch.
Water Physical 80 100% 15
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Whirlwind
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Will O Wisp
Burns the target.
Fire Status — 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status — — 10
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status — — 30
X Scissor
Inflicts regular damage with no additional effect.
Bug Physical 80 100% 15
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
After You
Makes the target act next this turn.
Normal Status — — 15
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Normal Physical 15 85% 20
Block
Prevents the target from leaving battle.
Normal Status — — 5
Corrosive Gas
Inflicts regular damage with no additional effect.
Poison Status — 100% 40
Covet
Takes the target’s item.
Normal Physical 60 100% 25
Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Flying Status — — 15
Dual Chop
Hits twice in one turn.
Dragon Physical 40 90% 15
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Normal Physical 40 100% 10
Feint Attack
Never misses.
Dark Physical 60 — 20
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Gastro Acid
Nullifies target’s ability until it leaves battle.
Poison Status — 100% 10
Heal Bell
Cures the entire party of major status effects.
Normal Status — — 5
Hypnosis
Puts the target to sleep.
Psychic Status — 60% 20
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Last Resort
Can only be used after all of the user’s other moves have been used.
Normal Physical 140 100% 5
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status — — 15
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status — — 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Recycle
User recovers the item it last used up.
Normal Status — — 10
Rising Voltage
Inflicts regular damage with no additional effect.
Electric Special 70 100% 20
Role Play
Copies the target’s ability.
Psychic Status — — 10
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Shock Wave
Never misses.
Electric Special 60 — 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Sky Attack
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Flying Physical 140 90% 5
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Steel Roller
Inflicts regular damage with no additional effect.
Steel Physical 130 100% 5
String Shot
Lowers the target’s Speed by two stages.
Bug Status — 95% 40
Sucker Punch
Only works if the target is about to use a damaging move.
Dark Physical 70 100% 5
Synthesis
Heals the user by half its max HP. Affected by weather.
Grass Status — — 5
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status — — 15
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10
Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20
Worry Seed
Changes the target’s ability to Insomnia.
Grass Status — 100% 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Move Type Coverage

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