Mewtwo

Mewtwo Moves & Learnset

#150 Psychic 167 moves
Overview Weaknesses Competitive Sets Moves
21
Level Up
134
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status — 100% 20
1 Confusion
Has a 10% chance to confuse the target.
Psychic Special 50 100% 25
1 Swift
Never misses.
Normal Special 60 — 20
1 Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special — 100% 15
1 Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
1 Life Dew Water Status — — 10
8 Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
16 Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
24 Safeguard
Protects the user’s field from major status ailments and confusion for five turns.
Normal Status — — 25
29 Miracle Eye
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Psychic Status — — 40
32 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status — — 20
40 Aura Sphere
Never misses.
Fighting Special 80 — 20
48 Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
56 Power Swap
User swaps Attack and Special Attack changes with the target.
Psychic Status — — 10
56 Guard Swap
User swaps Defense and Special Defense changes with the target.
Psychic Status — — 10
64 Mist
Protects the user’s stats from being changed by enemy moves.
Ice Status — — 30
64 Barrier
Raises the user’s Defense by two stages.
Psychic Status — — 20
72 Psystrike
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 100 100% 10
80 Recover
Heals the user by half its max HP.
Normal Status — — 5
88 Future Sight
Hits the target two turns later.
Psychic Special 120 100% 10
93 Me First
Uses the target’s move against it before it attacks, with power increased by half.
Normal Status — — 20

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 — 20
Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
Ally Switch
User switches places with the friendly Pokémon opposite it.
Psychic Status — — 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulk Up
Raises the user’s Attack and Defense by one stage.
Fighting Status — — 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Confuse Ray
Confuses the target.
Ghost Status — 100% 10
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Detect
Prevents any moves from hitting the user this turn.
Fighting Status — — 5
Dive
User dives underwater, dodging all attacks, and hits next turn.
Water Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Drain Punch
Drains half the damage inflicted to heal the user.
Fighting Physical 75 100% 10
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Psychic Special 100 100% 15
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special — 100% 10
Embargo
Target cannot use held items.
Dark Status — 100% 15
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Energy Ball
Has a 10% chance to lower the target’s Special Defense by one stage.
Grass Special 90 100% 10
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Special 80 100% 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Flash
Lowers the target’s accuracy by one stage.
Normal Status — 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special — 100% 20
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
Psychic Status — — 5
Hail
Changes the weather to a hailstorm for five turns.
Ice Status — — 10
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Imprison
Prevents the target from using any moves that the user also knows.
Psychic Status — — 10
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status — — 30
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Low Sweep
Lowers the target’s Speed by one stage.
Fighting Physical 65 100% 20
Magic Room
Negates held items for five turns.
Psychic Status — — 10
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
Mimic
Copies the target’s last used move.
Normal Status — — 10
Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Poison Jab
Has a 30% chance to poison the target.
Poison Physical 80 100% 20
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psybeam
Has a 10% chance to confuse the target.
Psychic Special 65 100% 20
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Psychic Noise Psychic Special 75 100% 10
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Status — — 10
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Psychic Special 80 100% 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skill Swap
User and target swap abilities.
Psychic Status — — 10
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Speed Swap
Exchanges the user’s Speed with the target’s.
Psychic Status — — 10
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic Special 20 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Teleport
Immediately ends wild battles. No effect otherwise.
Psychic Status — — 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trailblaze Grass Physical 50 100% 20
Tri Attack
Has a 20% chance to burn, freeze, or paralyze the target.
Normal Special 80 100% 10
Trick
User and target swap items.
Psychic Status — 100% 10
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic Status — — 5
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Normal Special 50 100% 10
Will O Wisp
Burns the target.
Fire Status — 85% 15
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Psychic Status — — 10
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Magic Coat
Reflects back the first effect move used on the user this turn.
Psychic Status — — 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15
Recycle
User recovers the item it last used up.
Normal Status — — 10
Role Play
Copies the target’s ability.
Psychic Status — — 10
Shock Wave
Never misses.
Electric Special 60 — 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Telekinesis
Moves have 100% accuracy against the target for three turns.
Psychic Status — — 15
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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