Pikachu

Pikachu Moves & Learnset

#025 Electric 105 moves
Overview Weaknesses Moves
22
Level Up
71
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Growl
Lowers the target’s Attack by one stage.
Normal Status — 100% 40
1 Thunder Shock
Has a 10% chance to paralyze the target.
Electric Special 40 100% 30
1 Quick Attack
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 30
1 Sweet Kiss
Confuses the target.
Fairy Status — 75% 10
1 Charm
Lowers the target’s Attack by two stages.
Fairy Status — 100% 20
1 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20
1 Play Nice
Lowers the target’s Attack by one stage.
Normal Status — — 20
1 Nuzzle
Has a 100% chance to paralyze the target.
Electric Physical 20 100% 20
4 Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
8 Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
9 Double Kick
Hits twice in one turn.
Fighting Physical 30 100% 30
12 Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric Special — 100% 10
16 Feint
Hits through Protect and Detect.
Normal Physical 30 100% 10
20 Spark
Has a 30% chance to paralyze the target.
Electric Physical 65 100% 20
24 Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
28 Slam
Inflicts regular damage with no additional effect.
Normal Physical 80 75% 20
28 Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
32 Discharge
Has a 30% chance to paralyze the target.
Electric Special 80 100% 15
36 Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
40 Light Screen
Reduces damage from special attacks by 50% for five turns.
Psychic Status — — 30
44 Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Alluring Voice Fairy Special 80 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Electric Status — — 20
Charge Beam
Has a 70% chance to raise the user’s Special Attack by one stage.
Electric Special 50 90% 10
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Detect
Prevents any moves from hitting the user this turn.
Fighting Status — — 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Disarming Voice
Never misses.
Fairy Special 40 — 15
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Normal Special 40 100% 15
Eerie Impulse
Lowers the target’s Special Attack by two stages.
Electric Status — 100% 15
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Electric Status — — 10
Electroweb
Lowers the target’s Speed by one stage.
Electric Special 55 95% 15
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endeavor
Lowers the target’s HP to equal the user’s.
Normal Physical — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fake Tears
Lowers the target’s Special Defense by two stages.
Dark Status — 100% 20
Flash
Lowers the target’s accuracy by one stage.
Normal Status — 100% 20
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Special — 100% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status — — 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Play Rough
Has a 10% chance to lower the target’s Attack by one stage.
Fairy Physical 90 90% 10
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fighting Physical — 100% 15
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thief
Takes the target’s item.
Dark Physical 60 100% 25
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trailblaze Grass Physical 50 100% 20
Upper Hand Fighting Physical 65 100% 15
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Volt Switch
User must switch out after attacking.
Electric Special 70 100% 20
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5

Tutor Moves

Move Type Cat. Pow Acc PP
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Covet
Takes the target’s item.
Normal Physical 60 100% 25
Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Magnet Rise
User is immune to Ground moves and effects for five turns.
Electric Status — — 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Rising Voltage
Inflicts regular damage with no additional effect.
Electric Special 70 100% 20
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Shock Wave
Never misses.
Electric Special 60 — 20
Signal Beam
Has a 10% chance to confuse the target.
Bug Special 75 100% 15
Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Electric Physical 120 100% 15

Move Type Coverage

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