Salamence

Salamence Moves & Learnset

#373 Dragon Flying 93 moves
Overview Weaknesses Competitive Sets Moves
18
Level Up
65
TM / HM
0
Egg Moves
10
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
— Fly
User flies high into the air, dodging all attacks, and hits next turn.
Flying Physical 90 95% 15
1 Leer
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
1 Ember
Has a 10% chance to burn the target.
Fire Special 40 100% 25
1 Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
1 Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
1 Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
1 Roost
Heals the user by half its max HP.
Flying Status — — 5
1 Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
1 Dual Wingbeat
Inflicts regular damage with no additional effect.
Flying Physical 40 90% 10
15 Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
20 Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
25 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
33 Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
39 Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15
46 Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
55 Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
73 Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 — 20
Air Slash
Has a 30% chance to make the target flinch.
Flying Special 75 95% 15
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Special 130 90% 5
Dragon Cheer Dragon Status — — 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status — — 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Special 35 85% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Heat Wave
Has a 10% chance to burn the target.
Fire Special 95 90% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status — — 15
Hurricane
Has a 30% chance to confuse the target.
Flying Special 110 70% 10
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Defense
Raises the user’s Defense by two stages.
Steel Status — — 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Psychic Fangs
Destroys Reflect and Light Screen.
Psychic Physical 85 100% 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Steel Wing
Has a 10% chance to raise the user’s Defense by one stage.
Steel Physical 70 90% 25
Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Swift
Never misses.
Normal Special 60 — 20
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Flying Status — — 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Temper Flare Fire Physical 75 100% 10
Tera Blast Normal Special 80 100% 10
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10

Tutor Moves

Move Type Cat. Pow Acc PP
Air Cutter
Has an increased chance for a critical hit.
Flying Special 60 95% 25
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
Defog
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Flying Status — — 15
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Laser Focus
Guarantees a critical hit with the user’s next move.
Normal Status — — 30
Mimic
Copies the target’s last used move.
Normal Status — — 10
Ominous Wind
Has a 10% chance to raise all of the user’s stats by one stage.
Ghost Special 60 100% 5
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
Twister
Has a 20% chance to make the target flinch.
Dragon Special 40 100% 20

Move Type Coverage

More