Snorlax

Snorlax Moves & Learnset

#143 Normal 136 moves
Overview Weaknesses Competitive Sets Moves
31
Level Up
88
TM / HM
10
Egg Moves
7
Tutor
Level Up TM / HM Egg Moves Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
1 Defense Curl
Raises user’s Defense by one stage.
Normal Status — — 40
1 Metronome
Randomly selects and uses any move in the game.
Normal Status — — 10
1 Lick
Has a 30% chance to paralyze the target.
Ghost Physical 30 100% 30
1 Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Normal Physical — 100% 15
1 Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
Normal Status — — 20
1 Swallow
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Normal Status — — 10
1 Recycle
User recovers the item it last used up.
Normal Status — — 10
1 Block
Prevents the target from leaving battle.
Normal Status — — 5
1 Covet
Takes the target’s item.
Normal Physical 60 100% 25
1 Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
1 Last Resort
Can only be used after all of the user’s other moves have been used.
Normal Physical 140 100% 5
12 Yawn
Target sleeps at the end of the next turn.
Normal Status — — 10
16 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
17 Chip Away
Ignores the target’s stat modifiers.
Normal Physical 70 100% 20
20 Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
20 Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
20 Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
24 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
28 Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
32 Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical — 100% 10
36 Amnesia
Raises the user’s Special Defense by two stages.
Psychic Status — — 20
36 Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rock Physical 30 90% 20
40 High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
41 Harden
Raises the user’s Defense by one stage.
Normal Status — — 30
44 Hammer Arm
Lowers user’s Speed by one stage.
Fighting Physical 100 90% 10
48 Belly Drum
User pays half its max HP to max out its Attack.
Normal Status — — 10
52 Belch
Can only be used after the user has eaten a berry.
Poison Special 120 90% 10
56 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Bide
User waits for two turns, then hits back for twice the damage it took.
Normal Physical — — 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Bubble Beam
Has a 10% chance to lower the target’s Speed by one stage.
Water Special 65 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Charm
Lowers the target’s Attack by two stages.
Fairy Status — 100% 20
Chilling Water Water Special 50 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Darkest Lariat
Ignores the target’s stat modifiers.
Dark Physical 85 100% 10
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Normal Status — 100% 5
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Gunk Shot
Has a 30% chance to poison the target.
Poison Physical 120 80% 5
Hard Press Steel Physical — 100% 10
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire Physical — 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Hyper Voice
Inflicts regular damage with no additional effect.
Normal Special 90 100% 10
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mimic
Copies the target’s last used move.
Normal Status — — 10
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Pay Day
Scatters money on the ground worth five times the user’s level.
Normal Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psywave
Inflicts damage between 50% and 150% of the user’s level.
Psychic Special — 100% 15
Rage
If the user is hit after using this move, its Attack rises by one stage.
Normal Physical 20 100% 20
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Reflect
Reduces damage from physical attacks by half.
Psychic Status — — 20
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Seed Bomb
Inflicts regular damage with no additional effect.
Grass Physical 80 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Self Destruct
User faints.
Normal Physical 200 100% 5
Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
Skull Bash
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Normal Physical 130 100% 10
Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
Solar Beam
Requires a turn to charge before attacking.
Grass Special 120 100% 10
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Submission
User receives 1/4 the damage it inflicts in recoil.
Fighting Physical 80 80% 20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Supercell Slam Electric Physical 100 95% 15
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Trailblaze Grass Physical 50 100% 20
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Water Gun
Inflicts regular damage with no additional effect.
Water Special 40 100% 25
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Electric Physical 90 100% 15
Work Up
Raises the user’s Attack and Special Attack by one stage each.
Normal Status — — 30
Zap Cannon
Has a 100% chance to paralyze the target.
Electric Special 120 50% 5
Zen Headbutt
Has a 20% chance to make the target flinch.
Psychic Physical 80 90% 15

Egg Moves

Move Type Cat. Pow Acc PP
After You
Makes the target act next this turn.
Normal Status — — 15
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Fissure
Causes a one-hit KO.
Ground Physical — 30% 5
Gastro Acid
Nullifies target’s ability until it leaves battle.
Poison Status — 100% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Dark Physical 40 100% 20
Whirlwind
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20

Tutor Moves

Move Type Cat. Pow Acc PP
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Psych Up
Discards the user’s stat changes and copies the target’s.
Normal Status — — 10
Shock Wave
Never misses.
Electric Special 60 — 20
Snatch
Steals the target’s move, if it’s self-targeted.
Dark Status — — 10
Steel Roller
Inflicts regular damage with no additional effect.
Steel Physical 130 100% 5
Terrain Pulse
Inflicts regular damage with no additional effect.
Normal Special 50 100% 10
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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