Spectrier

Spectrier Moves & Learnset

#897 Ghost 50 moves
Overview Weaknesses Competitive Sets Moves
14
Level Up
36
TM / HM
0
Egg Moves
0
Tutor
Level Up TM / HM

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Tail Whip
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
6 Double Kick
Hits twice in one turn.
Fighting Physical 30 100% 30
12 Hex
Has double power if the target has a major status ailment.
Ghost Special 65 100% 10
18 Stomp
Has a 30% chance to make the target flinch.
Normal Physical 65 100% 20
24 Confuse Ray
Confuses the target.
Ghost Status — 100% 10
30 Haze
Resets all Pokémon’s stats, accuracy, and evasion.
Ice Status — — 30
36 Shadow Ball
Has a 20% chance to lower the target’s Special Defense by one stage.
Ghost Special 80 100% 15
42 Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
48 Agility
Raises the user’s Speed by two stages.
Psychic Status — — 30
54 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
60 Disable
Disables the target’s last used move for 1-8 turns.
Normal Status — 100% 20
66 Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
72 Nasty Plot
Raises the user’s Special Attack by two stages.
Dark Status — — 20

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Psychic Status — — 20
Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
Fairy Special 50 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5
Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Night Shade
Inflicts damage equal to the user’s level.
Ghost Special — 100% 15
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
Normal Status — — 20
Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
Phantom Force
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Ghost Physical 90 100% 10
Poltergeist
Inflicts regular damage with no additional effect.
Ghost Physical 110 90% 5
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Psychic
Has a 10% chance to lower the target’s Special Defense by one stage.
Psychic Special 90 100% 10
Psycho Cut
Has an increased chance for a critical hit.
Psychic Physical 70 100% 20
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Swift
Never misses.
Normal Special 60 — 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Tera Blast Normal Special 80 100% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Will O Wisp
Burns the target.
Fire Status — 85% 15

Move Type Coverage

Types of damaging moves Spectrier can learn:

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