Tyranitar

Tyranitar Moves & Learnset

#248 Rock Dark 134 moves
Overview Weaknesses Competitive Sets Moves
23
Level Up
99
TM / HM
0
Egg Moves
12
Tutor
Level Up TM / HM Tutor

Moves Learned by Level Up

Lv. Move Type Cat. Pow Acc PP
1 Tackle
Inflicts regular damage with no additional effect.
Normal Physical 40 100% 35
1 Leer
Lowers the target’s Defense by one stage.
Normal Status — 100% 30
1 Rock Throw
Inflicts regular damage with no additional effect.
Rock Physical 50 90% 15
1 Iron Defense
Raises the user’s Defense by two stages.
Steel Status — — 15
1 Payback
Power is doubled if the target has already moved this turn.
Dark Physical 50 100% 10
1 Dark Pulse
Has a 20% chance to make the target flinch.
Dark Special 80 100% 15
1 Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Electric Physical 65 95% 15
1 Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Physical 65 95% 15
1 Fire Fang
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Physical 65 95% 15
9 Bite
Has a 30% chance to make the target flinch.
Dark Physical 60 100% 25
12 Scary Face
Lowers the target’s Speed by two stages.
Normal Status — 100% 10
14 Chip Away
Ignores the target’s stat modifiers.
Normal Physical 70 100% 20
15 Rock Slide
Has a 30% chance to make the target flinch.
Rock Physical 75 90% 10
18 Stomping Tantrum
Has double power if the user’s last move failed.
Ground Physical 75 100% 10
21 Screech
Lowers the target’s Defense by two stages.
Normal Status — 85% 40
24 Smack Down
Removes any immunity to Ground damage.
Rock Physical 50 100% 15
27 Crunch
Has a 20% chance to lower the target’s Defense by one stage.
Dark Physical 80 100% 15
33 Earthquake
Inflicts regular damage and can hit Dig users.
Ground Physical 100 100% 10
37 Stone Edge
Has an increased chance for a critical hit.
Rock Physical 100 80% 5
42 Thrash
Hits every turn for 2-3 turns, then confuses the user.
Normal Physical 120 100% 10
47 Sandstorm
Changes the weather to a sandstorm for five turns.
Rock Status — — 10
52 Hyper Beam
User foregoes its next turn to recharge.
Normal Special 150 90% 5
59 Giga Impact
User foregoes its next turn to recharge.
Normal Physical 150 90% 5

Moves Learned by TM / HM

Move Type Cat. Pow Acc PP
Aerial Ace
Never misses.
Flying Physical 60 — 20
Assurance
Power is doubled if the target has already received damage this turn.
Dark Physical 60 100% 10
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Normal Status — 100% 15
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Ice Physical 60 100% 10
Blizzard
Has a 10% chance to freeze the target.
Ice Special 110 70% 5
Body Press Fighting Physical 80 100% 10
Body Slam
Has a 30% chance to paralyze the target.
Normal Physical 85 100% 15
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
Dragon Physical 60 100% 15
Brick Break
Destroys Reflect and Light Screen.
Fighting Physical 75 100% 15
Brutal Swing
Inflicts regular damage with no additional effect.
Dark Physical 60 100% 20
Bulldoze
Has a 100% chance to lower the target’s Speed by one stage.
Ground Physical 60 100% 20
Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Normal Status — 100% 20
Confide
Lowers the target’s Special Attack by one stage.
Normal Status — — 20
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ghost Status — — 10
Cut
Inflicts regular damage with no additional effect.
Normal Physical 50 95% 30
Detect
Prevents any moves from hitting the user this turn.
Fighting Status — — 5
Dig
User digs underground, dodging all attacks, and hits next turn.
Ground Physical 80 100% 10
Double Edge
User receives 1/3 the damage inflicted in recoil.
Normal Physical 120 100% 15
Double Team
Raises the user’s evasion by one stage.
Normal Status — — 15
Dragon Breath
Has a 30% chance to paralyze the target.
Dragon Special 60 100% 20
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Physical 80 100% 15
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Dragon Status — — 20
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Special 85 100% 10
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Dragon Physical 60 90% 10
Earth Power
Has a 10% chance to lower the target’s Special Defense by one stage.
Ground Special 90 100% 10
Endure
Prevents the user’s HP from lowering below 1 this turn.
Normal Status — — 10
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Normal Physical 70 100% 20
Fire Blast
Has a 10% chance to burn the target.
Fire Special 110 85% 5
Fire Punch
Has a 10% chance to burn the target.
Fire Physical 75 100% 15
Flamethrower
Has a 10% chance to burn the target.
Fire Special 90 100% 15
Fling
Throws held item at the target; power depends on the item.
Dark Physical — 100% 10
Focus Blast
Has a 10% chance to lower the target’s Special Defense by one stage.
Fighting Special 120 70% 5
Focus Energy
Increases the user’s chance to score a critical hit.
Normal Status — — 30
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Fighting Physical 150 100% 20
Foul Play
Calculates damage with the target’s attacking stat.
Dark Physical 95 100% 15
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Normal Physical — 100% 20
Hard Press Steel Physical — 100% 10
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel Physical — 100% 10
Helping Hand
Ally’s next move inflicts half more damage.
Normal Status — — 20
Hidden Power
Power and type depend upon user’s IVs. Power can range from 30 to 70.
Normal Special 60 100% 15
High Horsepower
Inflicts regular damage with no additional effect.
Ground Physical 95 95% 10
Hone Claws
Raises the user’s Attack and accuracy by one stage.
Dark Status — — 15
Hydro Pump
Inflicts regular damage with no additional effect.
Water Special 110 80% 5
Ice Beam
Has a 10% chance to freeze the target.
Ice Special 90 100% 10
Ice Punch
Has a 10% chance to freeze the target.
Ice Physical 75 100% 15
Icy Wind
Has a 100% chance to lower the target’s Speed by one stage.
Ice Special 55 95% 15
Incinerate
Destroys the target’s held berry.
Fire Special 60 100% 15
Iron Head
Has a 30% chance to make the target flinch.
Steel Physical 80 100% 15
Iron Tail
Has a 30% chance to lower the target’s Defense by one stage.
Steel Physical 100 75% 15
Knock Off
Target drops its held item.
Dark Physical 65 100% 20
Lash Out
Inflicts regular damage with no additional effect.
Dark Physical 75 100% 5
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Fighting Physical — 100% 20
Mega Kick
Inflicts regular damage with no additional effect.
Normal Physical 120 75% 5
Mega Punch
Inflicts regular damage with no additional effect.
Normal Physical 80 85% 20
Mud Shot
Has a 100% chance to lower the target’s Speed by one stage.
Ground Special 55 95% 15
Mud Slap
Has a 100% chance to lower the target’s accuracy by one stage.
Ground Special 20 100% 10
Muddy Water
Has a 30% chance to lower the target’s accuracy by one stage.
Water Special 90 85% 10
Natural Gift
Power and type depend on the held berry.
Normal Physical — 100% 15
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Dragon Physical 120 100% 10
Power Gem
Inflicts regular damage with no additional effect.
Rock Special 80 100% 20
Power Up Punch
Raises the user’s Attack by one stage after inflicting damage.
Fighting Physical 40 100% 20
Protect
Prevents any moves from hitting the user this turn.
Normal Status — — 10
Rain Dance
Changes the weather to rain for five turns.
Water Status — — 5
Rest
User sleeps for two turns, completely healing itself.
Psychic Status — — 5
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Normal Physical 70 100% 5
Return
Power increases with happiness, up to a maximum of 102.
Normal Physical — 100% 20
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Fighting Physical 60 100% 10
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Normal Status — — 20
Rock Blast
Hits 2-5 times in one turn.
Rock Physical 25 90% 10
Rock Climb
Has a 20% chance to confuse the target.
Normal Physical 90 85% 20
Rock Polish
Raises the user’s Speed by two stages.
Rock Status — — 20
Rock Smash
Has a 50% chance to lower the target’s Defense by one stage.
Fighting Physical 40 100% 15
Rock Tomb
Has a 100% chance to lower the target’s Speed by one stage.
Rock Physical 60 95% 15
Round
Has double power if it’s used more than once per turn.
Normal Special 60 100% 15
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ground Physical 35 85% 15
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Normal Physical 70 100% 20
Shadow Claw
Has an increased chance for a critical hit.
Ghost Physical 70 100% 15
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Normal Status — — 10
Snarl
Has a 100% chance to lower the target’s Special Attack by one stage.
Dark Special 55 95% 15
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Normal Special 50 100% 15
Spite
Lowers the PP of the target’s last used move by 4.
Ghost Status — 100% 10
Stealth Rock
Causes damage when opposing Pokémon switch in.
Rock Status — — 20
Strength
Inflicts regular damage with no additional effect.
Normal Physical 80 100% 15
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Normal Status — — 10
Sunny Day
Changes the weather to sunny for five turns.
Fire Status — — 5
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Fighting Physical 120 100% 5
Surf
Inflicts regular damage and can hit Dive users.
Water Special 90 100% 15
Swagger
Raises the target’s Attack by two stages and confuses the target.
Normal Status — 85% 15
Take Down
User receives 1/4 the damage it inflicts in recoil.
Normal Physical 90 85% 20
Taunt
For the next few turns, the target can only use damaging moves.
Dark Status — 100% 20
Tera Blast Normal Special 80 100% 10
Thunder
Has a 30% chance to paralyze the target.
Electric Special 110 70% 10
Thunder Punch
Has a 10% chance to paralyze the target.
Electric Physical 75 100% 15
Thunder Wave
Paralyzes the target.
Electric Status — 90% 20
Thunderbolt
Has a 10% chance to paralyze the target.
Electric Special 90 100% 15
Torment
Prevents the target from using the same move twice in a row.
Dark Status — 100% 15
Toxic
Badly poisons the target, inflicting more damage every turn.
Poison Status — 90% 10
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Normal Special 90 100% 10
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Water Special 35 85% 15

Tutor Moves

Move Type Cat. Pow Acc PP
Ancient Power
Has a 10% chance to raise all of the user’s stats by one stage.
Rock Special 60 100% 5
Aqua Tail
Inflicts regular damage with no additional effect.
Water Physical 90 90% 10
Block
Prevents the target from leaving battle.
Normal Status — — 5
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Fighting Physical — 100% 20
Dynamic Punch
Has a 100% chance to confuse the target.
Fighting Physical 100 50% 5
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Bug Physical 40 95% 20
Headbutt
Has a 30% chance to make the target flinch.
Normal Physical 70 100% 15
Mimic
Copies the target’s last used move.
Normal Status — — 10
Nightmare
Target loses 1/4 its max HP every turn as long as it’s asleep.
Ghost Status — 100% 15
Seismic Toss
Inflicts damage equal to the user’s level.
Fighting Physical — 100% 20
Shock Wave
Never misses.
Electric Special 60 — 20
Water Pulse
Has a 20% chance to confuse the target.
Water Special 60 100% 20

Move Type Coverage

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